Difference between revisions of "Sand Viper"

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|Type=Tower
 
|Type=Tower
 
|Name=Sand Viper
 
|Name=Sand Viper
|Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 10% more damage up to 8 ticks (1.8x damage).  
+
|Overview=Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 10% more damage up to 8 ticks (1.8x damage). With the shard Ramping Beam, every next tick done on the same target deals 18% (20% if gilded) more damage up to 245% (260% if gilded).
 
|Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target.
 
|Description=The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target.
 
|Attack=Attack Damage
 
|Attack=Attack Damage

Revision as of 03:39, 20 August 2024

Sand Viper
Mystic SandViper.png
The Mystic summons a serpent that can fixate on a single target firing a beam that damages them over time. The beam grows more intense the longer it attacks a single target.
Defense Statistics
Hero: Mystic
Defense Type: Tower
Level Required: 1
Mana Cost: 30
Base Attack Rate: 2
Damage Type: Magical
Status Effect: None

Sand Viper deals damage to one enemy. His attack damage starts at 1x dmg and every next tick done on the same target deals 10% more damage up to 8 ticks (1.8x damage). With the shard Ramping Beam, every next tick done on the same target deals 18% (20% if gilded) more damage up to 245% (260% if gilded).

Attribute Tier One Tier Two Tier Three Tier Four Tier Five
Attack Damage
Defense Power (x)
6.98x 10.46x 13.95x 17.44x 20.93x
Max Health
Defense Health (x)
30x 34.5x 39x 43.5x 48x