Difference between revisions of "Mutators"
From Dungeon Defenders 2 Wiki
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− | * Mutators are modifiers to enemies that spawn in [[Onslaught]] | + | * Mutators are modifiers to enemies that spawn in [[Onslaught]] and [[Incursions]]. Mutators for each lane are shown on the Schedule board. |
* Mutators can be either beneficial, harmful, or both. | * Mutators can be either beneficial, harmful, or both. | ||
* Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each. | * Starting on Floor 22, lanes in [[Onslaught]] will have 2 mutators each. | ||
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'''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' | '''Credits to community members [[User:Arti|Arti]] and [[User:Exglint|Exglint]] for finding the numbers''' | ||
− | <tabber>Onslaught Mutators={| class=wikitable | + | <tabber>Onslaught Mutators={| class=wikitable |
! Name !! Icon !! Description !! First Floor Found on || Notes | ! Name !! Icon !! Description !! First Floor Found on || Notes | ||
|- | |- | ||
− | + | | Abominable || [[File:Abominable.png|50px]] || Enemies inflict slow with their attacks. || Floor 3 || Enemy attacks reduce defense rate by ~30%. | |
− | || [[File:Abominable.png|50px]] | ||
− | || Enemies inflict slow with their attacks. | ||
− | | | ||
− | | | ||
|- | |- | ||
− | | Armored | + | | Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage. |
− | || [[File:Armored.png|50px]] | ||
− | || Enemies take reduced Physical damage, and increased Magical damage. | ||
− | || Floor 3 | ||
− | || Use magical defenses, +25% from magical damage, -50% if you use physical damage. When combined with Soft Spot its 60% less physical damage and normal magic damage. | ||
|- | |- | ||
− | | Headstrong | + | | Headstrong || [[File:Headstrong.png|50px]] || Enemies cannot be stunned. || Floor 3 || Don't use stunning defenses on these lanes. |
− | || [[File:Headstrong.png|50px]] | ||
− | || Enemies cannot be stunned. | ||
− | || Floor 3 | ||
− | || Don't use stunning defenses on these lanes. | ||
|- | |- | ||
− | | Pile it on | + | | Pile it on || [[File:Pileiton.png|50px]] || Enemies take increased damage per condition they are under. || Floor 3 || +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn. |
− | || [[File:Pileiton.png|50px]] | ||
− | || Enemies take increased damage per condition they are under. | ||
− | || Floor 3 | ||
− | || +25% additive extra damage if conditions are met. Conditions are the same things for Controlled Burn. | ||
|- | |- | ||
− | | Power Block | + | | Power Block || [[File:Powerblock.png|50px]] || All enemies are immune to damage from Abilities, but take increased weapon damage. || Floor 3 || Don't use abilities. Hero Attacks deal +100% damage. |
− | || [[File:Powerblock.png|50px]] | ||
− | || All enemies are immune to damage from Abilities, but take increased weapon damage. | ||
− | || Floor 3 | ||
− | || Don't use abilities. Hero Attacks deal +100% damage. | ||
|- | |- | ||
− | | Soft Spot | + | | Soft Spot || [[File:Softspot.png|50px]] || Enemies have increased resistance, but take extra weakpoint damage. || Floor 3 || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints). |
− | || [[File:Softspot.png|50px]] | ||
− | || Enemies have increased resistance, but take extra weakpoint damage. | ||
− | || Floor 3 | ||
− | || Deals extra damage to weakpoints, otherwise 20% less damage (defenses can't hit weakpoints). | ||
|- | |- | ||
− | | Unstoppable | + | | Unstoppable || [[File:Unstoppable.png|50px]] || Enemies are immune to slow effects. || Floor 3 || Don't use slowing defenses on these lanes. |
− | || [[File:Unstoppable.png|50px]] | ||
− | || Enemies are immune to slow effects. | ||
− | || Floor 3 | ||
− | || Don't use slowing defenses on these lanes. | ||
|- | |- | ||
− | | Toxi-kaze | + | | Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack. |
− | || [[File:Toxikazi.png|50px]] | ||
− | || When Kobolds die, they will leave an area that deals damage to players inside. | ||
− | || Floor 6 | ||
− | || Kobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack. | ||
|- | |- | ||
− | | Brittle | + | | Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking. |
− | || [[File:Brittle.png|50px]] | ||
− | || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. | ||
− | || Floor 9 | ||
− | || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking. | ||
|- | |- | ||
− | | Lethargic | + | | Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage. |
− | || [[File:Lethargic.png|50px]] | ||
− | || Enemies start stronger, but get weaker the longer they live. | ||
− | || Floor 9 | ||
− | || Enemies deal 125% extra damage, over 25 seconds they'll deal 75% of their original damage. | ||
|- | |- | ||
− | | Enraged | + | | Enraged || [[File:Enraged.png|50px]] || Enemies start weaker, but get stronger the longer they live. || Floor 10 || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds. |
− | || [[File:Enraged.png|50px]] | ||
− | || Enemies start weaker, but get stronger the longer they live. | ||
− | || Floor 10 | ||
− | || Enemies start at 75% of their original attack damage and eventually rises to 125% over 25 seconds. | ||
|- | |- | ||
− | | Long Shot | + | | Long Shot || [[File:Long Shot.png|50px]] || The farther a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 5,000+ range and -50% damage at 0 range. |
− | || [[File:Long Shot.png|50px]] | ||
− | || The farther a source of damage is to an enemy the more damage it deals. | ||
− | || Floor 10 | ||
− | || +50% damage at 5,000+ range and -50% damage at 0 range. | ||
|- | |- | ||
− | | Maximum Effort | + | | Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities. |
− | || [[File:Maximum Effort.png|50px]] | ||
− | || Enemies have more health, but get weaker with each unique source of damage that hits them. | ||
− | || Floor 10 | ||
− | ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities. | ||
|- | |- | ||
− | | Phased | + | | Phased || [[File:Phased.png|50px]] || Enemies move slower, but they can phase through blockades. || Floor 10 || Enemies move at around ~65% of their original speed and no longer target blockades. |
− | || [[File:Phased.png|50px]] | ||
− | || Enemies move slower, but they can phase through blockades. | ||
− | || Floor 10 | ||
− | || Enemies move at around ~65% of their original speed and no longer target blockades. | ||
|- | |- | ||
− | | Proximity | + | | Proximity || [[File:Proximity.png|50px]] || The closer a source of damage is to an enemy the more damage it deals. || Floor 10 || +50% damage at 0 range and -50% damage at 5,000+ range. |
− | || [[File:Proximity.png|50px]] | ||
− | || The closer a source of damage is to an enemy the more damage it deals. | ||
− | || Floor 10 | ||
− | || +50% damage at 0 range and -50% damage at 5,000+ range. | ||
|- | |- | ||
− | | Wall Leech | + | | Wall Leech || [[File:Wall leech.png|50px]] || Enemies heal when damaging towers. || Floor 10 ||Enemies heal for 10% of their maximum health on hit. |
− | || [[File:Wall leech.png|50px]] | ||
− | || Enemies heal when damaging towers. | ||
− | || Floor 10 | ||
− | ||Enemies heal for 10% of their maximum health on hit. | ||
|- | |- | ||
− | | Berserked | + | | Berserked || [[File:Berserked.png|50px]] || Enemies now take +50% more Damage and deal +50% more Damage. || Floor 13 || Enemies deal more damage but take more damage. |
− | || [[File:Berserked.png|50px]] | ||
− | || Enemies now take +50% more Damage and deal +50% more Damage. | ||
− | || Floor 13 | ||
− | || Enemies deal more damage but take more damage. | ||
|- | |- | ||
− | | Bloodlust | + | | Bloodlust || [[File:Bloodlust.png|50px]] || Enemies on receiving damage now move at +30% speed for 5 seconds. || Floor 13 || Enemies move faster after taking any form of damage. Timer refreshes upon taking damage. |
− | || [[File:Bloodlust.png|50px]] | ||
− | || Enemies on receiving damage now move at +30% speed for 5 seconds. | ||
− | || Floor 13 | ||
− | || Enemies move faster after taking any form of damage. Timer refreshes upon taking damage. | ||
|- | |- | ||
− | | Bullet Sponge | + | | Bullet Sponge || [[File:Bullet Sponge.png|50px]] || Enemies have a small anti projectile shield. || Floor 20 || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed. |
− | || [[File:Bullet Sponge.png|50px]] | ||
− | || Enemies have a small anti projectile shield. | ||
− | || Floor 20 | ||
− | || The shield will be removed after dealing 10% of enemy health as damage. The enemey will take damage as normal as soon as the shield is removed. | ||
|- | |- | ||
− | | Cursi-Kaze | + | | Cursi-Kaze || [[File:Cursi-Kaze.png|50px]] || When Kobolds die, they will leave an area that debuff towers and defenses. || Floor 13 || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative. |
− | || [[File:Cursi-Kaze.png|50px]] | ||
− | || When Kobolds die, they will leave an area that debuff towers and defenses. | ||
− | || Floor 13 | ||
− | || Kobold's deaths Reduces the range, damage and attack rate of the affected defenses by 25% per stack, stacks are multiplicative. | ||
|- | |- | ||
− | | Reckless | + | | Reckless || [[File:Reckless.png|50px]] || Enemies now have +50% Movement Speed and +50% Damage taken. || Floor 13 || Enemies move faster but take more damage. |
− | || [[File:Reckless.png|50px]] | ||
− | || Enemies now have +50% Movement Speed and +50% Damage taken. | ||
− | || Floor 13 | ||
− | || Enemies move faster but take more damage. | ||
|- | |- | ||
− | | Speed Demons | + | | Speed Demons || [[File:Speed Demons.png|50px]] || Enemies are faster, but slow effects last longer on them. || Floor 13 || Enemies move 50% faster. |
− | || [[File:Speed Demons.png|50px]] | ||
− | || Enemies are faster, but slow effects last longer on them. | ||
− | || Floor 13 | ||
− | || Enemies move 50% faster. | ||
|- | |- | ||
− | | Trollblood | + | | Trollblood || [[File:Trollblood.png|50px]] || Enemies now heal for +2% of their max hp every second. || Floor 13 || Enemies gain passive healing. |
− | || [[File:Trollblood.png|50px]] | ||
− | || Enemies now heal for +2% of their max hp every second. | ||
− | || Floor 13 | ||
− | || Enemies gain passive healing. | ||
|- | |- | ||
− | | Controlled Burn | + | | Controlled Burn || [[File:Controlled Burn.png|50px]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. || Floor 20 || Use defenses or abilities to apply one or more of the listed conditions. |
− | || [[File:Controlled Burn.png|50px]] | ||
− | || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned. | ||
− | || Floor 20 | ||
− | || Use defenses or abilities to apply one or more of the listed conditions. | ||
|- | |- | ||
− | | Detonator | + | | Detonator || [[File:Detonator.png|50px]] || Enemies explode when killed. || Floor 20 || Explosions has knockback and deals 5% of the target's maximum health. |
− | || [[File:Detonator.png|50px]] | ||
− | || Enemies explode when killed. | ||
− | || Floor 20 | ||
− | || Explosions has knockback and deals 5% of the target's maximum health. | ||
|- | |- | ||
− | | Pain Aura (Removed) | + | | Pain Aura (Removed) || [[File:Pain Aura.png|50px]] || Enemies deal damage around them. || Floor 20 || Enemies Deal 5% of the target's maximum health as damage around them. Once per second. |
− | || [[File:Pain Aura.png|50px]] | ||
− | || Enemies deal damage around them. | ||
− | || Floor 20 | ||
− | || Enemies Deal 5% of the target's maximum health as damage around them. Once per second. | ||
|- | |- | ||
− | | Spellbreaker | + | | Spellbreaker || [[File:Spell Breaker.png|50px]] || Enemies take reduced Magical damage, and increased Physical damage. || Floor 20 || +25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage. |
− | || [[File:Spell Breaker.png|50px]] | ||
− | || Enemies take reduced Magical damage, and increased Physical damage. | ||
− | || Floor 20 | ||
− | || +25% damage from physical damage and -50% damage from magical damage. When combined with Soft Spot its 60% less magical damage or normal physical damage. | ||
|- | |- | ||
− | | Vampiric | + | | Vampiric || [[File:Vampiric.png|50px]] || Enemies heal when dealing damage. || Floor 20 || Enemies heal for 5% of their maximum health on hit. |
− | || [[File:Vampiric.png|50px]] | ||
− | || Enemies heal when dealing damage. | ||
− | || Floor 20 | ||
− | || Enemies heal for 5% of their maximum health on hit. | ||
|- | |- | ||
|} | |} | ||
− | |-|Incursion Mutators={| class=wikitable | + | |-|Incursion Mutators={| class=wikitable |
! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4 | ! Name !! Icon !! Description Chaos 1 !! Description Chaos 2 !! Description Chaos 3 !! Description Chaos 4 | ||
|- | |- | ||
− | + | | Healthy || [[File:Healthy.png|50px]] || +15% Health. || +15% Health. || +25% Health. || +35% Health. | |
− | | | ||
− | || +15% Health. || +15% Health. || +25% Health. || +35% Health. | ||
|- | |- | ||
| Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience. | | Tenacious || [[File:Tenacious.png|50px]] || +35% Crowd Control Resilience. || +35% Crowd Control Resilience. || +45% Crowd Control Resilience. || +70% Crowd Control Resilience. | ||
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| Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed. | | Speedy || [[File:Speedy.png|50px]] || +15% Movement Speed. || +15% Movement Speed. || +25% Movement Speed. || +35% Movement Speed. | ||
|} | |} | ||
− | |||
− | |||
− | |||
</tabber> | </tabber> |
Latest revision as of 10:12, 19 March 2025
- Mutators are modifiers to enemies that spawn in Onslaught and Incursions. Mutators for each lane are shown on the Schedule board.
- Mutators can be either beneficial, harmful, or both.
- Starting on Floor 22, lanes in Onslaught will have 2 mutators each.
- Incursion mutators often change between waves while Onslaught mutators stay the entire match.
- Prime Incursions do not have mutators, aswell for Incursions above Chaos 4.
Credits to community members Arti and Exglint for finding the numbers