Difference between revisions of "Training Dummy"

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|Description=When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.
 
|Description=When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.
 
|Overview=A Sustain Tower that attacks all enemies in short range.<br />Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage.
 
|Overview=A Sustain Tower that attacks all enemies in short range.<br />Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage.
|Icon=Dummy.jpg
+
|Icon=Squire_training_dummy.png
 
|Attack=Attack Damage
 
|Attack=Attack Damage
 
|A1=1.0<noinclude>x</noinclude>
 
|A1=1.0<noinclude>x</noinclude>

Revision as of 10:15, 28 July 2016

Training Dummy
Squire training dummy.png
When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.
Defense Statistics
Hero: Squire
Defense Type: Tower
Level Required: 14
Mana Cost: 20
Base Attack Rate: 1.00s
Damage Type: Physical
Status Effect: None

A Sustain Tower that attacks all enemies in short range.
Can do a variance of damage, with the Attack Damage described as the average damage, and the possible variations of damage going anywhere between half the maximum damage.

Attribute Tier One Tier Two Tier Three Tier Four Tier Five
Attack Damage
Defense Power (x)
1.0x 1.75x 2.5x 3.25x 4.0x
Max Health
Defense Health (x)
16x 20x 24x 28x 32x
Attack Range
Special
3.5 3.5 3.5 3.5 3.5