Difference between revisions of "Template:Passives"

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(Updating the passives list with all the new mods and removed most of old passive that are now shards.)
 
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''List of General [[:Category:Heroes|Hero]] [[Items]] [[Passives]]'':
 
''List of General [[:Category:Heroes|Hero]] [[Items]] [[Passives]]'':
 
{| class="wikitable" style="width:80%; text-align:center;"
 
{| class="wikitable" style="width:80%; text-align:center;"
! rowspan="2" style="width:9%; text-align:center;" | Name  
+
! rowspan="2" style="width:19%; text-align:center;" | Name  
! rowspan="2" style="width:50%; text-align:center;" | Effect  
+
! rowspan="2" style="width:65%; text-align:center;" | Effect  
 
! colspan="7" style="width:21%; text-align:center;" | Item
 
! colspan="7" style="width:21%; text-align:center;" | Item
! colspan="3" style="width:25%; text-align:center;" | Min/Max Effect Value
 
 
|-
 
|-
 
! style="width:3%;" | Weapon
 
! style="width:3%;" | Weapon
Line 16: Line 15:
 
! style="width:3%;" | Relic
 
! style="width:3%;" | Relic
 
|-
 
|-
| Channel || X ability mana restored every 5s. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 2-3 Mana every 5 Seconds
+
| 20% Health Armor Boost || Increases Armor by X when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Conflagrate || 10% chance when damaged to deal X magical fire damage to nearby enemies. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} ||1300 Magical Fire Damage
+
| 20% Crit Chance Boost || Increases Critical Chance by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Construction || Increases build,repair and upgrade rate during the Combat Phase by X%. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || 10-20% faster Build/Repair/Upgrade Rate
+
| 20% Crit Damage Boost || Increases Critical Damage by % when under 20% Health. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Defense Critical Chance || Defense Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3-5% Defense Critical Chance
+
| Ability Damage Increase per Cooldown || Increases Ability damage by X for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Drown || X% chance on hit to drench target for 5s. || {{yes}}<sup>1</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 12 seconds of Drenched
+
| Hero Crowd Control Damage Increase || Increases damage done to enemies suffering Crowd Control effects by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Footloose || Movement speed increased by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || 150 bonus Movement Speed points
+
| Single Projectile Damage Increase || Increases damage by Single Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Harden || Physical Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus Physical Resist Points
+
| Triple Projectile Damage Increase || Increases damage by Triple Projectile Weapons by %. ||| {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Heavy Toe || 35% chance when landing after a jump to deal X magical earth damage to nearby enemies. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || 1,300 Magical Earth Damage
+
| Quintuple Projectile Damage Increase || Increases damage by Quintuple Projectile Weapons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Hero Critical Chance || Hero Crit Chance increased by 1-5%. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 5% bonus chance to crit
+
| Hero Goblin Damage Increase || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Impact || X% chance on hit to stun target for 1s. || {{yes}}<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 14% chance to stun target
+
| Heavy Weapon Damage Increase || Increases damage by Heavy Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Incinerate || 5% chance on hit to burn target for X magical fire damage each second for 4s. || {{yes}}<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || 700 Magical Fire Damage
+
| Light Weapon Damage Increase || Increases damage by Light Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Jackpot || X% chance to quadruple gold dropped || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 15% bonus chance
+
| Medium Weapon Damage Increase || Increases damage by Medium Weapons by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Life Leech || On hit heal for X. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || X-843? HP per hit
+
| Hero Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Nullify || Magic Resist increased by X. || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}} || 150 bonus points to Magic Resistance
+
| Hero Orc Damage Increase || Increases damage done to Orcs by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Regeneration || Heal X health every 5s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 900? HP healed every 5 seconds
+
| Hero Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Retribution || 20% chance when damaged to deal X unresisted damage back. || {{no}} || {{yes}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 1,300 unresisted damage
+
| Hero Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Superconductor || Ability mana costs reduced by x%. || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || 3% reduced ability mana cost
+
| Hero Support Damage Increase || Increases damage done to Support Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Taser Suit || x% chance when damaged to electrocute nearby enemies for 1.5s. || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || 10% chance to electrocute nearby enemies
+
| Hero Warboar Damage Increase || Increases damage done to Warboars by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Vector Corrector || Increases projectile tower range by x%. || {{no}} || {{no}} || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || {{yes}}<sup>4</sup> || 1-3% bonus range
+
| Damage Increase Weakpoint || Increases damage done to Weakpoints by %.<sup>1</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 
|-
 
|-
| Storm Boots<sup>5</sup> || X%-100% chance when landing after jump to deal ~237% Ability Power as storm damage to nearby enemies. Movement speed increased by 600~756. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} ||  
+
| Weapon Damage Increase per Cooldown || Increases Hero damage by % for each ability on Cooldown. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Defense Critical Chance Surround Buff || Increases Defense Critical Chance by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Critical Damage Surround Buff || Increases Defense Critical Damage by % for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Tower Damage Surround Buff || Increases Tower Damage by X for each unique Defense surrouding it. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Ability Power Increase 100% Health || Increases Ability Power by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Defense Critical Chance || Increase Defense Critical Chance by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Critical Damage || Increase Defense Critical Damage by % || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Power Buff Damage Increase || Increases Defense Power by while the defense is buffed. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Range Increase || Increases the Defense Range of the affected tower by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Hero Damage Increase 100% Health || Increases Hero Damage by X when at 100% Health || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Ability Power Buff Increase || Increases Ability Power while hero is buffed. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Critical Chance || Increase Hero Critical Chance by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Critical Damage || Increase Hero Critical Damage by % || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Damage Buff Increase || Increases Hero Damage while hero is buffed || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Ability Power Charge || Increases your Ability Power by X for every time your Abilities don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Ability Power Swap Buff || Hero gains X Ability Power for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Damage Swap Buff || Hero gains X Hero Damage for 5-14 seconds after swaping into them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Damage Charge || Increases your Hero Damage by X for every time you basic Attacks don't trigger a Critical Attack. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| ATTACKING ARMOR || Increases Armor by X after attacking for 1 second || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| EXTRA LIFE || Once per Combat Phase when your Hero would die, they are instead returned to % Health || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| MANA REFUND || The Tower will now drop % of its total Mana Cost when destroyed || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| INACTIVE MANA REGEN 100 || Regens X Mana while the Hero is inactive. (100 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| INACTIVE MANA REGEN 250 || Regens X Mana while the Hero is inactive. (250 Mana Group) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Mana to Ability Power || Increases Ability Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Mana to Hero Damage || Increases Hero Damage up to X, the less Mana you have. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Shield Penetration || Hero projectiles pass through shields, dealing % of its original damage || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Defense Shield Penetration || Tower projectiles pass through shields, dealing % of its original damage || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Critical Chance Unique in Map || Increases Critical Chance by X% if it's the only of its kind on the map. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
 +
|-
 +
| Critical Damage Unique in Map || Increases Critical Damage by X% if it's the only of its kind on the map. || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{yes}}
 +
|-
 +
| Damage Unique in Map || Increases Tower Damage by X if it's the only of its kind on the map. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Hero Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Defense Chaos Damage Increase || Increases damage done to Chaos Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Goblin Damage Increase || Increases damage done to Goblins by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Frosty Damage Increase || Increases damage done to Frosty Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Melee Enemy Damage Increase || Increases damage done to Melee Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Miniboss Damage Increase || Increases damage done to Minibosses by %.<sup>2</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Orc Damage Increase || Increases damage done to Orcs by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Ranged Enemy Damage Increase || Increases damage done to Ranged Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Skeleton Damage Increase || Increases damage done to Skeletons by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Support Damage Increase || Increases damage done to Support Enemies by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Warboar Damage Increase || Increases damage done to Warboars by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Hero Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Defense Chaos EXPLOSION || Chaos enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Frosty EXPLOSION || Frosty enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Goblin EXPLOSION || Goblins explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Melee EXPLOSION || Melee enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Miniboss EXPLOSION || Minibosses explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Orc EXPLOSION || Orcs explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Ranged EXPLOSION || Ranged enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Skeleton EXPLOSION || Skeletons explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Support EXPLOSION || Support enemies explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Warboar EXPLOSION || Warboars explode on death, dealing X Damage Around them. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Crowd Control Damage Increase || Increases damage done to enemies suffering Crowd Control effects by %. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Rate Increase || Increases the Attack Rate of the affected tower by %.<sup>3</sup> || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Hero Tenacity || Decreases the duration of negative Status Effects on Heroes by %. (Tenacity) || {{no}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Defense Tenacity || Decreases the duration of negative Status Effects on Defenses by %. (Tenacity) || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Earth Damage ||  X Earth Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Fire Damage || X Fire Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Storm Damage || X Storm Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Water Damage || X Water Damage || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
 +
|-
 +
| Tower Fire Damage || Attunes a non-elemental Tower to Fire and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Tower Earth Damage || Attunes a non-elemental Tower to Earth and increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Tower Water Damage || Attunes a non-elemental Tower to Water and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Tower Wind Damage || Attunes a non-elemental Tower to Storm and Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Health Increase || Increases Defense Health by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Power Increase || Increases Defense Power by X. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Hero Ability Power Increase || Increases Hero Ability Power by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Health Increase || Increases Hero Health by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Hero Damage Increase || Increases Hero Damage by X. || {{yes}} || {{no}} || {{yes}} || {{yes}} || {{yes}} || {{yes}} || {{no}}
 +
|-
 +
| Damage Defenses to Power || Increases Tower Damage by up to X based on the amount of missing Tower Health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| 20% Defense Resist Boost || Increases Defense Damage Reduction by X% when under 20% health. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 +
|-
 +
| Defense Extra Life || Instead of being destroyed, the defense will decrease one upgrade level at X% Health. Once Per Combat Phase. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
 
|-
 
|-
 
|}
 
|}
  
1. Drown can only roll on weapons that deal Water Damage.
+
1. Weakpoints being things like the back a Siege Rollers.
 
 
2. Impact can only roll on weapons that deal Earth Damage.
 
 
 
3. Incinerate can only roll on weapons that deal Fire Damage.
 
  
4. Vector Corrector can only roll on gear that you earn while the squire or apprentice is in your hero deck.
+
2. Minibosses being enemies that have healthbar at the top of the screen.
  
5. You can get storm boots only from the end chest of Defense - Nimbus Reach. It's guaranteed drop.
+
3. Defense rate is capped and you can not go passed that cap.

Latest revision as of 08:17, 22 June 2018

Please Note: This information is not accurate please update

List of General Hero Items Passives:

Name Effect Item
Weapon Shield Helmet Chest Boots Gloves Relic
20% Health Armor Boost Increases Armor by X when under 20% Health. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
20% Crit Chance Boost Increases Critical Chance by % when under 20% Health. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
20% Crit Damage Boost Increases Critical Damage by % when under 20% Health. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Damage Increase per Cooldown Increases Ability damage by X for each ability on Cooldown. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Crowd Control Damage Increase Increases damage done to enemies suffering Crowd Control effects by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Single Projectile Damage Increase Increases damage by Single Projectile Weapons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Triple Projectile Damage Increase Increases damage by Triple Projectile Weapons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Quintuple Projectile Damage Increase Increases damage by Quintuple Projectile Weapons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Goblin Damage Increase Goblins explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Heavy Weapon Damage Increase Increases damage by Heavy Weapons by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Light Weapon Damage Increase Increases damage by Light Weapons by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Medium Weapon Damage Increase Increases damage by Medium Weapons by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Melee Enemy Damage Increase Increases damage done to Melee Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Orc Damage Increase Increases damage done to Orcs by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Ranged Enemy Damage Increase Increases damage done to Ranged Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Skeleton Damage Increase Increases damage done to Skeletons by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Support Damage Increase Increases damage done to Support Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Warboar Damage Increase Increases damage done to Warboars by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Damage Increase Weakpoint Increases damage done to Weakpoints by %.1 TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Weapon Damage Increase per Cooldown Increases Hero damage by % for each ability on Cooldown. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Goblin EXPLOSION Goblins explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Melee EXPLOSION Melee enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Orc EXPLOSION Orcs explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Ranged EXPLOSION Ranged enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Skeleton EXPLOSION Skeletons explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Support EXPLOSION Support enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Warboar EXPLOSION Warboars explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Critical Chance Surround Buff Increases Defense Critical Chance by % for each unique Defense surrouding it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Critical Damage Surround Buff Increases Defense Critical Damage by % for each unique Defense surrouding it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Damage Surround Buff Increases Tower Damage by X for each unique Defense surrouding it. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Ability Power Increase 100% Health Increases Ability Power by X when at 100% Health TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Critical Chance Increase Defense Critical Chance by % CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Critical Damage Increase Defense Critical Damage by % CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Power Buff Damage Increase Increases Defense Power by while the defense is buffed. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Range Increase Increases the Defense Range of the affected tower by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Damage Increase 100% Health Increases Hero Damage by X when at 100% Health TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Power Buff Increase Increases Ability Power while hero is buffed. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Critical Chance Increase Hero Critical Chance by % TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Critical Damage Increase Hero Critical Damage by % TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Buff Increase Increases Hero Damage while hero is buffed TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Power Charge Increases your Ability Power by X for every time your Abilities don't trigger a Critical Attack. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Ability Power Swap Buff Hero gains X Ability Power for 5-14 seconds after swaping into them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Swap Buff Hero gains X Hero Damage for 5-14 seconds after swaping into them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Charge Increases your Hero Damage by X for every time you basic Attacks don't trigger a Critical Attack. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
ATTACKING ARMOR Increases Armor by X after attacking for 1 second CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
EXTRA LIFE Once per Combat Phase when your Hero would die, they are instead returned to % Health CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
MANA REFUND The Tower will now drop % of its total Mana Cost when destroyed CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
INACTIVE MANA REGEN 100 Regens X Mana while the Hero is inactive. (100 Mana Group) CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
INACTIVE MANA REGEN 250 Regens X Mana while the Hero is inactive. (250 Mana Group) CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Mana to Ability Power Increases Ability Damage up to X, the less Mana you have. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Mana to Hero Damage Increases Hero Damage up to X, the less Mana you have. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Shield Penetration Hero projectiles pass through shields, dealing % of its original damage TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Shield Penetration Tower projectiles pass through shields, dealing % of its original damage CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Critical Chance Unique in Map Increases Critical Chance by X% if it's the only of its kind on the map. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Critical Damage Unique in Map Increases Critical Damage by X% if it's the only of its kind on the map. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png
Damage Unique in Map Increases Tower Damage by X if it's the only of its kind on the map. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Chaos Damage Increase Increases damage done to Chaos Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Miniboss Damage Increase Increases damage done to Minibosses by %.2 TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Frosty Damage Increase Increases damage done to Frosty Enemies by %. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Chaos Damage Increase Increases damage done to Chaos Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Goblin Damage Increase Increases damage done to Goblins by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Frosty Damage Increase Increases damage done to Frosty Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Melee Enemy Damage Increase Increases damage done to Melee Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Miniboss Damage Increase Increases damage done to Minibosses by %.2 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Orc Damage Increase Increases damage done to Orcs by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Ranged Enemy Damage Increase Increases damage done to Ranged Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Skeleton Damage Increase Increases damage done to Skeletons by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Support Damage Increase Increases damage done to Support Enemies by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Warboar Damage Increase Increases damage done to Warboars by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Chaos EXPLOSION Chaos enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Frosty EXPLOSION Frosty enemies explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Miniboss EXPLOSION Minibosses explode on death, dealing X Damage Around them. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Chaos EXPLOSION Chaos enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Frosty EXPLOSION Frosty enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Goblin EXPLOSION Goblins explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Melee EXPLOSION Melee enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Miniboss EXPLOSION Minibosses explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Orc EXPLOSION Orcs explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Ranged EXPLOSION Ranged enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Skeleton EXPLOSION Skeletons explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Support EXPLOSION Support enemies explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Warboar EXPLOSION Warboars explode on death, dealing X Damage Around them. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Crowd Control Damage Increase Increases damage done to enemies suffering Crowd Control effects by %. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Rate Increase Increases the Attack Rate of the affected tower by %.3 CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Tenacity Decreases the duration of negative Status Effects on Heroes by %. (Tenacity) CrossWhite.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Defense Tenacity Decreases the duration of negative Status Effects on Defenses by %. (Tenacity) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Earth Damage X Earth Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Fire Damage X Fire Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Storm Damage X Storm Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Water Damage X Water Damage TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Tower Fire Damage Attunes a non-elemental Tower to Fire and increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Earth Damage Attunes a non-elemental Tower to Earth and increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Water Damage Attunes a non-elemental Tower to Water and Increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Tower Wind Damage Attunes a non-elemental Tower to Storm and Increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Health Increase Increases Defense Health by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Power Increase Increases Defense Power by X. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Hero Ability Power Increase Increases Hero Ability Power by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Health Increase Increases Hero Health by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Hero Damage Increase Increases Hero Damage by X. TickGreen.png CrossWhite.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Damage Defenses to Power Increases Tower Damage by up to X based on the amount of missing Tower Health. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
20% Defense Resist Boost Increases Defense Damage Reduction by X% when under 20% health. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Defense Extra Life Instead of being destroyed, the defense will decrease one upgrade level at X% Health. Once Per Combat Phase. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

1. Weakpoints being things like the back a Siege Rollers.

2. Minibosses being enemies that have healthbar at the top of the screen.

3. Defense rate is capped and you can not go passed that cap.