Apprentice
From Dungeon Defenders 2 Wiki
Apprentice
| |||
---|---|---|---|
Information | |||
Race | Human | ||
Gender | Male | ||
Weapon | Staves | ||
Damage Type | Magical | ||
Base Stats (lvl 1) | |||
Defense Power | 250 | ||
Defense Health | 100 | ||
Defense Speed | 250 | ||
Hero Damage | 251.6 | ||
Hero Health | 600 | ||
Ability Power | 100 | ||
Hero Crit Damage | 70 | ||
Defense Crit Damage | 70 | ||
Base Stats (lvl 50) | |||
Defense Power | 642 | ||
Defense Health | 349 | ||
Defense Speed | 250 | ||
Hero Damage | 349.6 | ||
Hero Health | 2,805 | ||
Ability Power | 198 | ||
Hero Crit Damage | 241.5 | ||
Defense Crit Damage | 241.5 |
The Apprentice is a ranged hero that excels in multi-target attacks. Primary Attacks deal Magical Damage and Mark enemies while Abilities consume marks. Secondary Attacks can be charged and pierces through multiple enemies.
Defenses
Defense | Description |
---|---|
100px | Flameburst Tower: Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it bursts, dealing Magical Fire Damage in a small area. |
100px | Spike Blockade: Blocks enemies. After losing 25% of its max health, self-destructs, dealing Magical Damage. Regenerates after a delay, knocking enemies backwards. Draws extra attention from enemies. |
100px | Frostbite Tower: Shoots a beam of frost at an enemy, Slowing that enemy and all nearby enemies. Draws reduced attention from enemies. |
100px | Earthshatter Tower: Sends forth a long-range homing projectile at a ground enemy. When the projectile strikes an enemy, it erupts dealing Magical Earth Damage in a small area. |
Abilities
Ability | Description |
---|---|
100px | Arcane Volley: The Apprentice fires up to five homing bolts at his Marked enemies, dealing Magical Damage to each. |
100px | Tornado: The Apprentice hurls a tornado in a line, suspending enemies in the air and dealing Magical Storm Damage over time. Deals extra damage to Marked enemies. |
100px | Mana Bomb: The Apprentice charges his staff and unleashes a massive explosion dealing Magical Damage. While charging, the Apprentice takes reduced damage. Deals extra damage to Marked enemies. |
100px | Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage. |