Harbinger

From Dungeon Defenders 2 Wiki
Revision as of 10:44, 5 July 2016 by Kumasan (talk | contribs) (Phase 4)

Jump to: navigation, search

Harbinger is the boss on the Harbinger's Warship mission. He has 4 phases. His attack patterns vary from each phase.

Overall map objectives

Defend the Ship's Engine from attacking monsters while defeating the Harbinger. Monsters will continuously spawn until the Harbinger is damaged enough to advance to the next phase. Players will be given a limited time of 90 seconds in-between each phase. (except the beginning where players have an unlimited time to build as usual) The Harbinger will use charge and melee attacks on players within his ship's open deck(Phase 1-3) or the prince's ship(Phase 4). If players are out of range, he will cast ranged missile attacks towards the players.

Phase 1

Harbinger will use the Harbinger Cannon on-board his ship to deal damage to the ship's engine. Harbinger Cannons can be destroyed.

Phase 2

Another Harbinger Cannon will appear along with any previously undestroyed cannons. This time the Harbinger is able to open a section of his ship to suck players into it, rendering them unable to fight unless the players are able to escape it.

Phase 3

Another Harbinger Cannon will appear, along with any previously undestroyed cannons. Along with the actions of the previous phases, the Harbinger is able to cast a ranged missile spell on the Prince's Ship's Engine, players and any defenses he desires. This move can be cancelled if enough damage is dealt during the casting phase.

Phase 4

Instead of spawning on his ship, the Harbinger now spawns on the deck of the Prince's ship, removing the attack wave from the starboard of the ship and any defenses near it. Periodically, he will directly cause damage to the Ship's Engine by casting a lightning attack. This move cannot be cancelled. This phase will continue until the Harbinger is defeated.