Stat Allocation System
Revision as of 11:20, 15 October 2015 by Hregrin (talk | contribs) (Created page with "The Stat Allocation System allows players to asign points (earned while leveling up) to different stats. There are nine stats, divided into two groups: Defense and Hero. These...")
The Stat Allocation System allows players to asign points (earned while leveling up) to different stats. There are nine stats, divided into two groups: Defense and Hero. These stats are Defense Health, Defense Power, Defense Speed, Defense Crit Damage, Tower Range, Hero Health, Hero Damage, Ability Power and Hero Crit Damage.
Soft cap
Most stats have a soft cap past which each point invested yields greatly reduced benefits. Some of these soft caps differ based on the hero's class. These numbers have been researched and made public by forum user Propensity.
Between parentheses are the number of SAS points awarded per stat point invested past the soft cap.
Stat | Squire Soft Cap | Huntress Soft Cap | Apprentice Soft Cap | Monk Soft Cap |
---|---|---|---|---|
Defense Health | 15 (1) | |||
Defense Power | 15 (1) | |||
Defense Speed | No Cap | |||
Defense Crit Damage | 15 (3.5) | |||
Tower range | No Cap | |||
Hero Health | 100 (4) | 15 (2.5) | 15 (3) | 100 (4) |
Hero Damage | 15 (2.8) | 20 (5) | 15 (4) | 15 (2.5) |
Ability Power | 15 (1) | 15 (1) | 20 (1) | 15 (1) |
Hero Crit Damage | 15 (3.5) |