Stat Allocation System

Revision as of 11:20, 15 October 2015 by Hregrin (talk | contribs) (Created page with "The Stat Allocation System allows players to asign points (earned while leveling up) to different stats. There are nine stats, divided into two groups: Defense and Hero. These...")

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Revision as of 11:20, 15 October 2015 by Hregrin (talk | contribs) (Created page with "The Stat Allocation System allows players to asign points (earned while leveling up) to different stats. There are nine stats, divided into two groups: Defense and Hero. These...")

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

The Stat Allocation System allows players to asign points (earned while leveling up) to different stats. There are nine stats, divided into two groups: Defense and Hero. These stats are Defense Health, Defense Power, Defense Speed, Defense Crit Damage, Tower Range, Hero Health, Hero Damage, Ability Power and Hero Crit Damage.

Soft cap

Most stats have a soft cap past which each point invested yields greatly reduced benefits. Some of these soft caps differ based on the hero's class. These numbers have been researched and made public by forum user Propensity.

Between parentheses are the number of SAS points awarded per stat point invested past the soft cap.

Stat Squire Soft Cap Huntress Soft Cap Apprentice Soft Cap Monk Soft Cap
Defense Health 15 (1)
Defense Power 15 (1)
Defense Speed No Cap
Defense Crit Damage 15 (3.5)
Tower range No Cap
Hero Health 100 (4) 15 (2.5) 15 (3) 100 (4)
Hero Damage 15 (2.8) 20 (5) 15 (4) 15 (2.5)
Ability Power 15 (1) 15 (1) 20 (1) 15 (1)
Hero Crit Damage 15 (3.5)