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Incursions

3,469 bytes added, 21:21, 9 January 2019
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<u>Playing Condition</u> - the schedules on this map will produce enemies similar to a Chaos 5 expedition of the same map. The ground lanes are the same, except that one additional lane has been added as a [[Skeletons|skeleton]] spawn point in the north of the map under Malthius. There are no air lanes for Waves 1 and 2, and then both air lanes are active for Waves 3-5. No mutators are applied to any lanes. All normal minibosses may spawn, but typically just one spawns on Wave 3 from the "Gazebo Tower" spawn in the NW corner. Sniper Warbleed (large version of a [[Hex_Throwers|Hex Thrower]]) also commonly spawns on Wave 5 from any lane. A new miniboss named Malthius (large version of a [[Dark_Mages|Dark Mage]]) is present as an NPC in the center of the map, hovering above the skeleton spawn point, right where the two lanes merge. He does not do anything on Waves 1-4, and you can actually jump on top of him. On Wave 5, he will drop down and become a miniboss about mid-way through the battle. Also on Wave 5, 2 [[Ogre|Ogres]] will spawn from the 2 lanes on either side. The Orges will spawn first, and then Malthius drops soon after that. What makes this incursion unique are the healing pads placed on the map. There are red auras placed on the map that heal enemy units at a rate of 100% every 1 second. Each wave, the number of auras will increase in predesignated locations on the map. See the picture below for the locations (pic coming soon). On Wave 1, only 1 aura is present, on the north double lane right where the two upper staircases end. On Wave 2, 2 more auras are added (3 total) just outside each of the archways on either side of the doorway control crystals. On Wave 3, 2 more auras are added (5 total) part of the way down on both the West and East lanes. On Wave 4, 2 more auras are added (7 total) near the control crystals, at the bottom of each staircase. On Wave 5, no more additional auras are added. The auras heal the enemies, but do not cure ailments or statuses. They have no effect on the hero or your defenses. This map has 2 different Special Weapons it unlocks and also have a chance to drop in the victory chest, and at the same time is possible.
What makes this incursion unique are the healing pads placed on the map. There are red auras placed on the map that heal enemy units at a rate of 100% every 1 second. Each wave, the number of auras will increase in predesignated locations on the map. See the picture below for the locations (pic coming soon). On Wave 1, only 1 aura is present, on the north double lane right where the two upper staircases end. On Wave 2, 2 more auras are added (3 total) just outside each of the archways on either side of the doorway control crystals. On Wave 3, 2 more auras are added (5 total) part of the way down on both the West and East lanes. On Wave 4, 2 more auras are added (7 total) near the control crystals, at the bottom of each staircase. On Wave 5, no more additional auras are added. The auras heal the enemies, but do not cure ailments or statuses. They have no effect on the hero or your defenses. This map has 2 different Special Weapons it unlocks and also have a chance to drop in the victory chest, and at the same time is possible.
 <u>Special Weapon 1</u> - '''Megashark''' ([[Weapons#Rifles|gun]] for the [[Gun_Witch|Gun Witch]]). Has 1 spread, 8 speed, and fires "Meteor Bullets".
<u>Playing Condition</u> -the schedules on this map will produce enemies similar to a Chaos 6 expedition of the same map. All air and ground lanes are the same. No mutators are applied to any lanes. All normal minibosses may spawn from any lane, and they spawn at ah high rate on each wave. There is a [[Slekeleon|Slekeleons]] miniboss named Trikk that spawns on the left side of Maldonis on Wave 3, and then regenerates at the beginning of each subsequent wave, and has a unique purple flair. There is also a [[Orcs|Orc]] miniboss named Treet (i.e. both are a Halloween theme, as in "Trikk" or "Treet") that spawns on Wave 4 to the right of Maldonis, and has a unique zombie skin flair. A new miniboss named Maldonis the Dark (large version of a [[Dark_Mages|Dark Mage]]) is present as an NPC in the North center of the map, in front of the Temple entrances. He does not do anything as a miniboss on Waves 1-4, and on Wave 5, he will drop down and become a miniboss you must defeat about mid-way through the battle. Sniper Warbleed (large version of a [[Hex_Throwers|Hex Thrower]]) also commonly spawns on any wave, from any lane, and more than one lane at a time is possible. On Wave 5, you will often face 3 random miniboss spawns, Trikk regenerating, Maldonis the Dark, and possibly one or more Sniper Warbleeds. Stage is won when all enemies on Wave 5 have been defeated.  What makes this incursion unique are the Death Marks that Maldonis summons throughout each wave, placed randomly on the map. The NPC will do an animation, and then somewhere on the map, a small green area on the ground will light up, and that small area will then be a Death Mark for the rest of that wave. Death Marks cause hero damage when you stand upon them, similar to how poison or fire might damage you. They do not damage defenses. The damage will cease as soon as you step outside of the mark area. The mark only does damage if you are standing on the ground, and does not effect those who are standing on elevated objects within the mark or those in the air above one. Maldonis continues to summon marks as long as play continues on each wave, and the frequency of the summons increases on each wave. On Wave 1 you may see 6 or more marks, and by Wave 5 you can see 18 or more. Marks can overlap, and do only minor damage. When marks are summoned, they are not visible on the minimap, but a white skull and crossbones icon will show on the screen for each one, as long it exists. All current marks on the map vanish at the end of each wave.  A stage mechanic has been added to this incursion so that you can remove Death Marks. In the Southeast part of the map, the Subcore is called the "Holy Artifact". By simply touching the Subcore with your hero, you will gain a golden glow debuff around your hero, known as the "Holy Aura". No icon will show on the screen. The debuff will last 45 seconds. To vanquish a Death Mark, have your hero walk anywhere on the ground inside a Death Mark while you have the Holy Aura, and it will instantly disappear. You cannot do this from the air. You will not lose the debuff when you vanquish a mark, and you can eliminate as many Death Marks as you can touch in the 45 second time frame. If you swap heroes while you have the debuff, or die, you will lose it. To get the debuff again, touch the Holy Artifact for another 45 seconds debuff. There is no requirement to remove any marks apart from the fact that it will make gameplay easier for those playing.
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