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==Equipment Types==
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
===Relics===
[[Relics]] are a type of equipment for your [[defenses]] to increase their stats. <br />
[[Relics]] have a primary and secondary stats that are listed respectively below.
<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
:File:Medallion.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
:File:Totem.png|[[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]] <br> [[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]]
:File:Orb Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
:File:Mark Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
</gallery>
===Weapons===
[[Weapons|Weapons]] are hero-specific gear.
''Primary Stat: [[Heroes#Power|Hero Power (Damage)Weapons]]''are hero-specific gear to increase stats. <br>[[Weapons]] have a primary and secondary stats that are listed respectively below.
<gallery widths=60px heights=60px perrow=Armor==1 style="text-align: Center;">:File:Ryoken Blade Icon.png|[[ArmorStats|ArmorHero Damage]] has four different types, each having their own equipment slot[[File:Hero_Damage_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|25px]]
''Primary Stat: [[Heroes#Resistance|Hero Physical</Magical Resist]]''gallery>
===RelicsShields===[[Relics|Relics]] come in two different forms. Each Relic has its own Primary Stat. The four relics and their primary stat are: <br /><br/>
{||| | [[File:Mark_Fridge.png|50px|leftShields]] || Mark Mainstat Defense power, Defense Health substat are hero- Increased base damage of your Tower/Aurasspecific gear to increase stats. <br>|-| [[File:Totem.png|leftShields]] || [[Totems]] ([[Defense#Health|Defense Health]]) - Increased HP of your tower/aura|-| [[File:Medaillonhave a primary and secondary stats that are listed respectively below.png|left]] || [[Medallions]] ([[Defense#Power|Defense Power]]) - Increased base damage of your tower/aura |}
Both gain additional stats and slots based on drop rarity<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">:File:Shield. They come with 2 additional tower stats and 0 to 3 shard socketspng|[[Stats|Armor]] [[File:Armor_Icon. png|20px]] <br/>[[Stats|Hero Health]] [[File:Hero Health_Icon.png|20px]]
Each Relic slot in the hero equipment page corresponds to the tower/aura on the hero hotkey bar. <br/><br/>As an example for the Squire:<br/gallery>
1st relic slot affects the Barricade.<br/>2nd relic slot affects the Cannonball Tower. <br/>3rd relic slot affects the Ballista. <br/>4th relic slot affects the Training Dummy. <br/><br/>===Armor===
[[Armor]] is used to boost [[Heroes|hero]] stats. There is 4 pieces of [[Armor|armor]] (Helmet, Chest, Gloves, and Boots). <h4>Relic Stat Weights</h4br >[[Armor]] have a primary and secondary stats that are listed respectively below.
<igallery widths=60px heights=60px perrow=4 style="text-align: Center;">Need math done:File:Helmet.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] /i>[[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]:File:Chest.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br > [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] />[[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]Conventional wisdom dictates:File:Gloves.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] />Defense [[Stats|Hero Health (Mainstat on Totems) for walls (path blockers like barricade)]] [[File:Hero_Health_Icon. <brpng|20px]] />[[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]Defense Power (Mainstat on Medallion) for Towers and Auras:File:Boots.png|[[Stats|Armor]] [[File:Armor_Icon. png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] />[[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
Defense Critical Hit Chance is said to be capped around 33% chance so it's not needed much after you cap it with your ascension level points.</gallery>
==Levels=Rings===Each item has a few numbers which demonstrate what level it is at. These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.
===Required Level===Determines the effective [[Experience#Levels|LevelRings]] of are equipped in the itemring slot and provide addition hero stats with an exclusive mod. When used in rooms with <br>[[Rings]] have a max level lower than the required level, the item is down leveled to primary and secondary stats that room, reducing its statsare listed respectively below.
<gallery widths=60px heights=60px perrow=Upgrade Level==1 style="text-align: Center;">The amount :File:Ring of times an item can be upgraded at the Upgrade StationFire Icon.png|[[Stats|Hero Health]] [[File:Hero_Health_Icon. Each time an item is leveled up, the player is given a point to add to one of the items statspng|20px]] <br> [[Stats|Armor]] [[File:Armor_Icon.png|20px]] / [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
==Prefixes==An Item's [[Prefixes|Prefix]] defines its stats, gg based on its type and quality, split into two key words.</gallery>
==Passives==
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.
[[Category:Dungeon Defenders 2]]