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Stats

411 bytes added, 01:01, 25 March 2022
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==Stats==
Attributes All attributes fall into one of the following groups:
*[[:Category:Heroes|Hero]]: The playable character.
*[[:Category:Ability|Ability]]: The usable abilities of the Hero.
*[[:Category:Defense|Defense]]: The defenses in use from that Hero.
*[[Pets]]: Equippable creatures.
These Attributes will also include one of the following subgroups:
*Power ([[:Category:Heroes#Power|Hero]], [[:Category:Ability#Power|Ability]], [[:Category:Defense#Power|Defense]]): The amount of damage possible for that source.
*Critical Chance: The chance to do additional damage.
*Critical Damage: The additional damage caused by critical chance.
*Health ([[:Category:Heroes#Health|Hero]], [[:Category:Defense#Health|Defense]]): The total [[Health|lifespan]] of that source.
*Armor: The amount of damage reduction.
*Speed ([[:Category:Defense#Speed|Defense]]): The attack rate of that source.
*Range ([[:Category:Defense#Range|Defense]]): The attack range of that source.
The following unique attributes exist only from very specific sources:
*[[:Category:Heroes#Resistance|Resistance]] ([[:Category:Magical Damage|Magic]]/[[:Category:Physical Damage|Physical]]) - Defensive Gear: Damage Reduction of specific types for the Hero.
*[[:Category:Elements|Elements]] - Offensive Gear: Additional [[:Category:Magical Damage|Magic Damage]] for the hero, with special effects.
*Tenacity: The duration reduction of negative status effects.
*Pierce: The ability to pierce shields with projectiles.
==Mods==
Certain [[:Category:Weapons#Passives|Weapons]] , Armors, Rings and [[:Category:Relics#Passives|Relics]] have up to 3 special [[Passives]] after a certain [[:Category:Items#Quality|Quality]], as another way to adjust the active stat build.
==Stat Tables==
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