Changes

Weapon Manufacturer

577 bytes added, 03:15, 28 September 2022
Fixed some incorrect/outdated information and added tons of detail about the Atomic Launcher and Mega Death Laser.
{{{{#ifeq:{{PAGENAME}}|Weapon Manufacturer|Hero_Defense|{{#ifeq:{{PAGENAME}}|Calculator/Defenses|:Test_Calc_Math|{{#ifeq:{{PAGENAME}}|Series EV2|:Hero/List|:Test_Table/Data}}}}}}
|Hero=Series EV2
|Type=BeamNode
|Name=Weapon Manufacturer
|Overview=there is a limit to how close nodes can be put together like auras
|Description=The Weapon Manufacturer gains charge when enemies die inside its damage aura. When fully charged, it will either build the Mega Death Laser or Atomic Launcher for EV2 to utilize.
|Icon=EV2_WeapManu.png
|Attack=Attack Damage
|A1=3.25<noinclude>x</noinclude>
|A2=
|A3=
|A4=
|A5=
|Crit=Crit Damage
|C1=0.65<noinclude>x</noinclude>
|C2=
|C3=
|C4=
|C5=
|Health=Max Health
|H1=100<noinclude>x</noinclude>
|H2=
|H3=
|H4=
|H5=
|Level=1
|Mana=30 each placementper node
|Element=[[Magical]]
|Status=None
|ISpeed=01.75<noinclude>5s |Overview=* There is a limit to how close nodes can be put together just like [[Defenses#Auras|Auras]].* The base node actually costs 50 mana, the first node costs 10 mana, and additional nodes cost 30 mana each. In practice, it'sthe same as having the nodes all cost 30 each, including the base node.* The Weapon Manufacturer alternates between manufacturing the Atomic Launcher and the Mega Death Laser. The Atomic Launcher is always manufactured first.* Atomic Launcher** Immediately launches an atomic missile, exploding upon impact and blowing up all nearby enemies.** Damage Scaling is 100x your Hero Damage stat.** Has Damage Falloff and does not pierce shields.* Mega Death Laser** After a long charge up, fires a death laser which pierces through enemies and shields.** Damage Scaling is 135x your Hero Damage stat.** Can be used while in the air, including while hovering with Ev2.</noincludebr> (fixed)
}}
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