Changes

Template:Shards/Huntress

563 bytes added, 21 June
Color coded shards - added Gilded values - tagged elements and status effects.
{| class="wikitable sortable" style="width:80%; text-align:center;"
! rowspan="2" style="width:12%; text-align:center;" | Name
! rowspan="2" style="width:50%; text-align:center;" | Effect (Gilded value in brackets)
! colspan="7" style="width:18%; text-align:center;" | Item
|-
! style="width:3%;" | Relic
|-
| {{Hero Shard| Caustic Oil }} || Increases the damage of [[Oil Flask]] by '''3-39%(52%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| {{Hero Shard| Charged Restoration }} || Charged secondary attacks restore '''1-7 (10)''' mana. Can only activate once per second. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard| Concussive Power }} || Increases the damage of [[Concussive Shots]] by '''3-39%(52%)'''. || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard| Concussive Shock }} || Increases the [[Status Effects|stun ]] duration of [[Concussive Shots]] by '''0.3-1.5s5 (1.9)''' seconds. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard| Piercing }} || [[Concussive Shots]] also fires a piercing shard dealing '''50-350% (410%)''' of Ability Power as damage, then explodes dealing '''25-225% (265%)''' of Ability Power as unresisted damage. || {{yes}} || {{no}} || {{no}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard| Piercing Power }} || Increases the damage of [[Piercing Shot]] by '''3-39%(52%)'''. || {{no}} || {{no}} || {{yes}} || {{no}} || {{no}} || {{no}}
|-
| {{Hero Shard| Rainbow Flask }} || Increases the damage of [[Oil Flask]] by '''3-27% (35%)''' and has a chance to [[Elements|drench, ignite, or poison ]] enemies on hit. || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}} || {{no}}
|-
| {{Defense Shard| Blazing Phoenix }} || Shortly after a [[Blaze Balloon]] triggers, a Phoenix emerges dealing '''1000-5000% (5800%)''' Defense Power as magical fire damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard| Broad Head Arrows }} || [[Poison Dart Tower]] now pierces through shields and an additional target, and its Defense Damage is increased by '''5-13%(15%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard| Drenched }} || After your [[Geyser Trap]] [[Elements|drenches ]] an enemy, the Geyser Trap next attack deals '''103-135% (143%)''' of its tower damage. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard| Enhanced Poison }} || Increases the rate of the [[Poison Dart Tower]]'s [[Elements|poison ]] by '''4-39%(52%)'''. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard| Explosive Poison }} || If an enemy poisoned by the [[Poison Dart Tower]] is killed, it detonates dealing '''10-150% (178%)''' of the tower's damage stat as damage in a small area around the enemy. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard| Explosive Surprise }} || [[Geyser Trap]] has a '''10-50% (58%)''' chance to fire an exploding shard dealing '''200-220% (224%)''' Defense Damage as damage in an area. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard| Fire For Effect }} || Your [[Explosive Trap]] has a '''15-45% (51%)''' chance to detonate twice without consuming an additional charge. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
| {{Defense Shard| Freezing Rain }} || [[Geyser Trap|Geyser Traps]] have a '''10-42% (50%)''' chance to [[Elements|freeze ]] all targets. || {{no}} || {{no}} || {{no}} || {{no}} || {{no}} || {{yes}}
|-
|}
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