Changes

Template:Shards/Hypershards

150 bytes added, 24 July
Added bold effects to shard descriptions, and fixed missing "low value" on automation.
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}}
| {{Hyper Shard|'''Mass Destruction'''}}
| Increases the Defense Power of the affected tower by '''2-70% ''' .
| 34
| {{IcoRelic}}
| {{Hyper Shard|[[File:Hyper_Shard_Icon_5.png|50px]]}}
| {{Hyper Shard|'''Vicious Strikes'''}}
| Increases the Defense Range of the affected tower by '''175-2275 ''' units.
| 12
| {{IcoRelic}}
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}
| {{Hyper Shard|'''Radiant Critical Power'''}}
| Increases the Defense Critical Damage of nearby defenses by '''0-5% ''' and Defense Critical Chance of nearby defenses by '''3%'''.
| 5
| {{IcoBoots}}
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}}
| {{Hyper Shard|'''Explosive Shielding Guard'''}}
| When the affected tower takes damage, it has a '''3-35% ''' chance to gain a shield for '''50-250% ''' of its Defense Health for 5 seconds and to trigger an explosion that deals '''140-500% ''' of its Defense Health as damage to nearby enemies. Does not work with Auras and Traps. This does not destroy the tower. Does not stack with Shielding Guard or Explosive Guard.
| 20
| {{IcoRelic}}
| {{Hyper Shard|[[File:Hyper_Shard_Icon_4.png|50px]]}}
| {{Hyper Shard|'''Thunderstruck'''}}
| Your primary attacks have a '''2-26% ''' chance on hit to [[Elements|drench ]] enemies for '''3-7 ''' seconds and your primary attacks deal an additional '''16-40% ''' damage as [[Elements|storm ]] damage. Storm damage has a 3 second cooldown.
| 12
| {{IcoWeapon}}
| {{Hyper Shard|[[File:Hyper_Shard_Icon_2.png|50px]]}}
| {{Hyper Shard|'''Destructive Pylon'''}}
| Increases the Defense Power of nearby defenses to '''102-138% ''' and increases the Defense Power of the affected tower by '''2-34%'''. Does not stack with Destruction or Power Pylon.
| 18
| {{IcoRelic}}
| {{Hyper Shard|[[File:Hyper_Shard_Icon_1.png|50px]]}}
| {{Hyper Shard|'''Automation'''}}
| Each time your defense attacks, it heals for '''0.2-2% ''' of its max health. Cooldown of 0.7 seconds.
| 20
| {{IcoRelic}}
| Prime V
|- id="Juggernaut"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_6.png|50px]]}}
| {{Hyper Shard|'''Juggernaut'''}}
| Increases the Defense Health of the affected tower by '''2-70% ''' and increases damage resistance by '''2-20%'''.
| 16
| {{IcoRelic}}
| Prime VII
|- id="Genie King's Blessing"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}
| {{Hyper Shard|'''Genie King's Blessing'''}}
| Gain '''1-3 ''' defense mana upon defeating an enemy, up to 100 enemies per Combat Phase.
| 5
| {{IcoBoots}}
| 880 Stars
| Complete all Prime Regions in Chaos 9.
|- id="Tandem Strike"
| {{Hyper Shard|[[File:Hyper_Shard_Icon_3.png|50px]]}}
| {{Hyper Shard|'''Tandem Strike'''}}
| After damaging an enemy, all Defenses deal '''5-25% ''' more damage to that enemy for 5 seconds.
| 20
| {{IcoWeapon}}
| 975 Stars
| Complete all Prime Regions in Chaos 10.
|}
262
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