Changes

Template:Squire Defenses

71 bytes added, 26 July
Swapped rate for potentially more useful "targets" column. Also reformatted backend for easier future editing.
''List of [[Squire]]-specific [[Defenses|Defenses]]'':
<noinclude>[[:Category:Defenses]]</noinclude>
{| class="wikitable" style="width:80%; text-align:center;"
! rowspan="2" colspan="2" style="width:5%; text-align:center;" | Tower
! colspan="3" style="width:15%; text-align:center;" | stats
|-
! style="width:3%;" |[[Mana#Green_Mana|Mana cost]]||Attack rateDamage Type||Damage typeTargets
|-
 |[[file:Squire_cannonball.png|48px]]| |[[Cannonball Tower]]| |[[Defenses#Towers|Tower]]| |Fires a massive cannonball that deals Crushing Physical Damage to one enemy.|Can attack Flying enemies. |30||2.5s| |[[Physical]] |All
|-
|[[file:Squire_SpikedBlockade.png|48px]]| |[[Spike Blockade]]| |[[Defenses#Blockades|Blockade]]| |Blocks enemies. Attacks, dealing Physical Damage, when stuck by melee enemies. Draws extra attention from enemies.| |30||1.5s| |[[Physical]] |Ground
|-
|[[file:Squire_ballista.png|48px]]| |[[Ballista]]| |[[Defenses#Towers|Tower]]| |Fires a piercing projectile that deals Physical Damage in a line. Deals more damage to each enemy hit after the first. Can attack Flying enemies.| |40||4s| |[[Physical]] |All
|-
|[[file:Squire_training_dummy.png|48px]]| |[[Training Dummy]]| |[[Defenses#Blockades|Blockade]]| |When struck by friend or foe, the dummy spins, dealing Physical Damage to nearby enemies. Spins faster with each hit. Draws extra attention from enemies.| |30||1s| |[[Physical]] |Ground
|-
|}
|}[[Category:Defenses]]
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