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Template:Mercenary Defenses

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Created page with "''List of Mercenary-specific Defenses'': {| class="wikitable" style="width:95%; text-align:center;" ! rowspan="2" colspan="2" style="width:5%; text-align:cent..."
''List of [[Mercenary]]-specific [[Defenses|Defenses]]'':
{| class="wikitable" style="width:95%; text-align:center;"
! rowspan="2" colspan="2" style="width:5%; text-align:center;" | Tower
! rowspan="2" style="width:3%; text-align:center;" | Type
! rowspan="2" style="width:50%; text-align:center;" | Description
! colspan="3" style="width:15%; text-align:center;" | Additional info
|-
! style="width:3%;" |Mana cost||Damage Type||Targets
|-
|[[file:Mercenary_Royal_Guard_Blockade.png|48px]]
|[[Royal Guard Blockade]]
|[[Defenses#Blockades|Blockade]]
|Blocks enemies. Attacks with his shield dealing physical damage. The [[Shards#Mercenary|Earthen Guard]] Shard can be used to add a chance for "splash" damage.
|30
|[[Phsyical]]
|Melee
|-
|[[file:Mercenary_Nether_Spider_Spawner.png|48px]]
|[[Nether Spider Spawner]]
|[[Defenses#Traps|Trap]]
|Spawns several (max 3) spiders that run towards enemies and explode, dealing physical damage and weakening enemy attacks. Note that spiders cannot target Flying enemies, but may hit them if nearby a ground target.
|40
|[[Physical]]
|Nearest (AoE)
|-
|[[file:Mercenary_Nether_Archer.png|48px]]
|[[Nether Archer]]
|[[Defenses#Towers|Tower]]
|Fires bolts of dark energy that bounce between enemies, dealing less damage after each bounce. The [[Shards#Mercenary|Ghost Arrows]] shard can be used to increase "bounces" from 3 to 8.
|50
|[[Magical]]
|Nearest (Chains)
|-
|[[file:Mercenary_Elvish_Artillery_Cannon.png|48px]]
|[[Elvish Artillery Cannon]]
|[[Defenses#Towers|Tower]]
|Fires a chaotic ball of energy dealing area of effect storm damage. The [[Shards#Mercenary|Critical Allocation]] Shard, can be used to massively increase Crit chance/Damage, at the cost of Range.
|60
|[[Elements|Storm]]
|Nearest (AoE)
|-
|}<!--

--><noinclude>[[Category:Defenses|Hero]]</noinclude>
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