Changes

Items

1,160 bytes removed, 31 January
Weapons
==Equipment Types==
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
 
===Weapons===
[[Weapons|Weapons]] are hero-specific gear.
 
''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''
 
===Armor===
[[Armor|Armor]] has four different types, each having their own equipment slot.
 
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''
===Relics===
[[Relics|Relics]] come in four different forms, but only one can be used per tower. Each Relic has its own Primary Stat, and two Secondary Stats. The 4 forms of a relic are [[Totems]]([[Defense#Health|Defense Health]]), [[Medallions]]([[Defense#Power|Defense Power]]), [[Marks]]([[Defense#Crit|Defense Crit]]), and [[Orbs]]([[Defense#Speed|Defense Speed]])
''Primary Stat: Various (Depending on Relic Type)''
==Levels==Each item has a few numbers which demonstrate what level it is at. These values, along with [[:Category:Prefixes|prefixRelics]] quality, determines the value are a type of its equipment for your [[:Category:Stats|defenses]] to increase their stats. <br />[[Relics]] have a primary and its sell valuesecondary stats that are listed respectively below.
<gallery widths=60px heights=60px perrow=Item 4 style="text-align: Center;">:File:Medallion.png|[[Stats|Defense Power===]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]:File:Totem.png|[[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]] <br> [[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]]:File:Orb Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]The raw potential result of the specific item (iPWR)s:File:Mark Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
===Required Level===Determines the effective [[Experience#Levels|Level]] of the item. When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.</gallery>
===Upgrade LevelWeapons===The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats
==Prefixes==An Item's [[Prefixes|PrefixWeapons]] defines its are hero-specific gear to increase stats, gg . <br>based on its type [[Weapons]] have a primary and quality, split into two key wordssecondary stats that are listed respectively below.
<gallery widths=60px heights=Passives60px perrow=1 style="text-align: Center;">An Item's :File:Ryoken Blade Icon.png|[[PassivesStats|PassiveHero Damage]] offers one or two special stats, mentioned at the end of the item[[File:Hero_Damage_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|25px]]
==Unique Items==Certain unique items exist for each of the four starter classes. They are 100% guaranteed from the Victory Chest unless otherwise stated. The drop locations are as follows:</gallery>
*Siphon Site D: Huntress Harbinger Bow (Defense)===Shields===
*Dragonfall Sewers: Monk Harbinger Polearm (Defense)[[Shields]] are hero-specific gear to increase stats. <br>[[Shields]] have a primary and secondary stats that are listed respectively below.
*Forgotten Ruins<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">:File:Shield.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File: Squire Harbinger Sword (Hero)Health_Icon.png|20px]]
*The Ramparts: Monk Harbinger Polearm (Hero)</gallery>
*Ramparts Siege: Huntress Harbinger Bow (Hero) *Liferoot Forest: Apprentice Harbinger Staff (Hero) *The Wyvern Den : All Betsy Weapons (100% for one weapon when Betsy is slain) *The Dead Road: Squire Harbinger Sword (Defense) *Temple of the Necrotic: Apprentice Harbinger Staff (Defense) (Spooky Weapons also drop here. You must perform the Spooky Secret to summon the Skeletal versions of the 4 Heroes and then slay them. The weapons are not guaranteed to drop and can only be obtained from the Skeletal Heroes themselves and not the Victory Chest) *Harbinger’s Warship: Squire Harbinger Shield *Nimbus Reach: Storm Boots *Greystone Plaza: Storm Chest *Assault on Throne Room: Storm Gloves *Buried Bastille: Storm Helm *Wyvern Enthusiasts Incursion: Huntress Phantom Phoenix Bow *Griblok’s Horde Incursion: Squire Impaling Cutter Sword *Chrome Enemies Incursion: Huntress Toxic Shock Bow *Forest Poachers Incursion: Apprentice Chilling Touch Staff *Unholy Catacombs Incursion: Squire Sword of Unholy Fire *Kobold Bling King Incursion: Huntress Bling O’ Midas Bow *Bastille Master Incursion: Apprentice Ghastly Halberd Staff *Power Surge Incursion: Monk Glaive of the Storms Polearm *Malthius Incursion: Monk Infernal Combustor Polearm (Chance to get either Apprentice Armageddon Staff, Squire Scarlet Enforcer Sword or Huntress Armored Cleanser Bow from Malthius in addition to the Victory Chest drop)===Armor===
*Maldonis Incursion: Wailing Glaive[[Armor]] is used to boost [[Heroes|hero]] stats. There is 4 pieces of [[Armor|armor]] (Helmet, Raven StaffChest, PumpkinatorGloves, Howling Reaver (100% for one weapon directly from Maldonis when slainand Boots). <br >[[Armor]] have a primary and secondary stats that are listed respectively below.
(Maldonis is the only way to get the 710<gallery widths=60px heights=60px perrow=4 style="text-750 ipwr Spooky Weapons in Nm4align: Center;">:File:Helmet. You can also obtain the Spooky Weapons from slaying the Skeletal Heroes that spawnpng|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]:File:Chest.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]:File:Gloves.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]:File:Boots.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
*Dawn of the Bloodmoon Incursion: All Spooky Weaponry</gallery>
(Skeletal versions of the 4 heroes will occasionally spawn and slaying them has a chance to drop the Spooky Weaponry. You can also obtain Soul of Night here from the Victory Chest to buy the Terraria weapons.===Rings===
(This map drops Soul of Night which can also be used to purchase Terraria Weaponry[[Rings]] are equipped in the ring slot and provide addition hero stats with an exclusive mod. <br>[[Rings]] have a primary and secondary stats that are listed respectively below.
*The Demon’s Lair Incursion<gallery widths=60px heights=60px perrow=1 style="text-align: Abyss Lord Molten TomeCenter;">:File:Ring of Fire Icon.png|[[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] <br> [[Stats|Armor]] [[File:Armor_Icon.png|20px]] / [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
==ipower 750 Items==The following items have a chance to drop at 700 - 750 ilevel on the specified maps on Nightmare IV difficulty. The Prefixes will be random.</gallery>
*Helm: Bastille Master Incursion
*Chest: Unholy Catacombs Incursion
*Boots: Power Surge Incursion
*Gloves: Kobold Bling King Incursion
*Medallion: The Demon's Lair Incursion
*Ring: Altar of the Althame Incursion
[[Category:Dungeon Defenders 2]]
WikiDefender
532
edits