In the Dungeon Defenders series, the characters with which you play are called heroes. Each hero has skills, they have several skill where you can divide them divided into [[Ability|Abilities]] (the "Action " part) where they're linked to the hero's combat and [[Defense|Defenses]], which you place on the ground (the "Tower Defense " part). There are currently 2 heroes who only have [[Ability|Abilities]], the rest have both [[Ability|Abilities]] and [[Defense|Defenses]].
===Heroes===Main heroes available for march 2017* [[File:Squire_card.png|200px|link=Squire]]* [[File:Apprentice_card.png|200px|link=Apprentice]]* [[File:Huntress_card.png|200px|link=Huntress]]* [[File:Monk_card.png|200px|link=Monk]]* [[File:AbyssLord_card.png|200px|link=Abyss Lord]]* [[File:SeriesEV2_card.png|200px|link=Series EV2]]* [[File:GunWitch_card.png|200px|link=Gun Witch]]* [[File:Lavamancer_card.png|200px|link=Lavamancer]]* [[Mystic]]* [[Dryad]] ==Stat Build Attributes==The following [[File:Category:Stats#Build AttributesMystic_card.png|200px|Attributeslink=Mystic]] apply to Heroes:*Hero Damage: Increases damage done with any attack.*Hero Health: Increases max [[Health]].*Hero CritFile: The critical damage caused by hero'sDryad_card.*Hero Crit Chance: The chance a hero has to critically hit up to 40%.*Ability Power: Increases the damage/effects done by the hero's [[:Abilitypng|200px|Abilitieslink=Dryad]].*Resistance: Split into magical and physical absorbs a percentage of damage taken. ===Hero Damage===Also known as "Hero Damage", the Hero Power stat affects the resulting damage from all attacks, mostly [[Primary Attacks]] and [[Secondary Attacks]], but also having a minor effect on certain [[File:Ability|Abilities]]Initiate_card. Hero Power is mostly governed by the current [[:Weaponspng|Weapon]], and weapons with an additional [[:Category:Elements200px|Elemental Bonuslink=Initiate]] will amplify the effect of this stat (for Basic Attacks only, displayed as a purple number). ===Hero Health===Also known as "HP", or "Life", this stat directly increases the maximum health bar limit of the active hero. The rate which this affects the recovery rate of [[File:Category:Ability#Global AbilityAdept_card.png|Heal Self]] and Regeneration effects of [[:Category:Relics#Passives200px|Passives]] & [[Serenity Aura]] remains uncertain. ===Hero Crit===This stat increases the damage done when a hero scores a critical hit. either via random chance or hitting a weak spot on an enemy. This applies to both primary and secondary attacks. link===Hero Crit Chance===Also known as "crit rating" this stat effects the chance that a critical hit will be inflicted. This stat can only be modified by [[Skill Spheres]] or passive abilities on [[itemsAdept]]. This stat is normally represented with percent. ===Ability Power===Ability power increases the power of hero [[File:Abilitybarbarian_card.png|Abilities]] cause them to deal more damage. It also increases the effectiveness of healing abilities. ===Resistance===Resistance is split into two stats Magical and Physical resistance which reduce the amount of damage a hero takes when attacked. Magical: This Resistance reduces the damage taken from magical attacks including some effects such as poison. Physical: This Resistance reduces the damage taken from physical attacks. ===Special=======Hero Attack Speed====The Speed the Hero Attacks.There is no Stat for increasing the Hero's Attack Rate. All attacks from specific [[:Weapons200px|Weapons]] are determined by the attacks per second of the hero's weapon. ====Movement Speed===link=How fast your Hero can move about the world.This stat is can only be modified by [[Shards]] on [[Boots]], [[Ascension|Ascension Pointsbarbarian]], or abilities on pets(Sandstorm).