Changes

Mutators

433 bytes added, 23:39, 13 December 2018
m
More counters are added
! Name !! Icon !! Description !! First Floor Found on || Counter
|-
| Headstrong || [[File:Headstrong.png]] || Enemies cannot be stunned. || Floor 3|| Don't use stunning defenses on these lanes.
|-
| Pile it on || [[File:Pileiton.png]] || Enemies take increased damage per condition they are under || Floor 3|| Use many different conditions from defenses and abilities.
|-
| Power Block || [[File:Powerblock.png]] || All enemies are immune to damage from Abilities, but take increased weapon damage || Floor 3|| Don't use abilities.
|-
| Unstoppable || [[File:Unstoppable.png]] || Enemies are immune to slow effects || Floor 3|| Don't use slowing defenses on these lanes.
|-
| Abominable || [[File:Abominable.png]] || Enemies inflict slow with their attacks || Floor 3|| Avoid letting enemies hit defenses; slow or stun them.
|-
| Soft Spot || [[File:Softspot.png]] || Enemies have increased resistance, but take extra weakpoint damage || Floor 3
|-
| Armored || [[File:Armored.png]] || Enemies take reduced Physical damage, and increased Magical damage || Floor 3|| Use magic defenses (indicated by purple damage numbers)
|-
| Lethargic || [[File:Lethargic.png]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Keep your defenses towards the end of the lane.
| Enraged || [[File:Enraged.png]] || Enemies start weaker, but get stronger the longer they live || Floor 10 || Place defenses at the beginning of lanes to kill quickly.
|-
| Controlled Burn || [[File:Controlled Burn.png]] || Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned || Floor 20|| Use defenses or abilities to apply one or more of the listed conditions.
|-
| Detonator || [[File:Detonator.png]] || Enemies explode when killed || Floor 20
| Pain Aura || [[File:Pain Aura.png]] || Enemies deal damage around them || Floor 20 || Keep defenses out of lanes so they don't take damage.
|-
| Spellbreaker || [[File:Spell Breaker.png]] || Enemies take reduced Magical damage, and increased Physical damage || Floor 20|| Use physical defenses (indicated by white damage numbers)
|-
| Cursi-Kaze || [[File:Cursi-Kaze.png]] || When Kobolds die, they will leave an area that debuff towers and defenses || Floor 13 || Slow and stun kobolds so they don't make it to your last line of defenses.
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