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Kobold Flier

180 bytes added, 04:46, 16 December 2018
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''This page is about the Non-Chaos variant. For the Chaos EMP variant, see [[Kobolts]]''
 
{{Enemy Infobox
|image = [[File:Kobold Flier.png|300px]]
|damage_type = Physical??
|damage = ??
|health = ??
}}
== Description ==The Kobold Flier is a support flying [[Enemies|enemy]]. Similar to the regular [[Kobolds (Regular)|Kobolds]], these Kobolds Fliers are flying enemies will dive-bomb into their targets when they reach about 1/3 health left. They will explode when they hit something solid whether it was the target they were after or anything that explode on got inbetween them and their target. == Strategy ==Placing Anti-Air types of [[Defenses|defenses ]] or any [[Defenses|defense]] that has a blue targeting line that shows in the air can target and players to deal massive physical damagethese enemies. Examples of [[Defenses|defenses]] that can hit them are [[Monk#Defenses|Monk's Skyguard Tower]] being an Anti-Air defense or things like [[Squire#Defenses|Squire's Cannons]] or [[Huntress#Defenses|Huntress' Poison Dart Towers]] having a line that extends into the air. Some [[Defenses|defenses]] like the [[Monk#Defenses|Monk's Flame Aura]] can also hit them since they have a Sphere Area of Effect.
==Behavior==Similar You will want to take them down fast, at least at the regular bottom end of their health so they don't have time to dive your [[Kobolds (Regular)Defenses|Koboldsdefenses]], these Kobolds Fliers will dive-bomb into their targets when aggrovated, or when they are at a low health. They will explode upon hitting the target, or a solid surface if they miss. As a flying enemy, they spawn on air lanes, fly over defences and generally have less health than other ground enemies[[Maps#Objectives|Cores]].
==StrategySchedule Icon ==Kobold [[File:Kolbold (FlyingFlier) can be easily handled with ranged towers with a good range and DPS, like the Huntress's Poison Dart Tower or the Monk's Sky Guard Tower. When fighting them head on, try to focus them as down fast as possible before they can dive-bomb. Heroes with a high health may be able to tank a few explosions. Ranged Heroes can usually dodge their dive-bombs with ease, though occasionally their explosion radius will still hit you if they explode next to you.png]]
[[Category:Enemies]]
[[Category:Physical Damage]]
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