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Reward Weapon MOD - Chlorophyte Chip, "fires a column of Chlorophyte Arrows that deal XX% bonus magical earth damage and may reflect off of one surface." C2 vlaues [14.4-26%], C7 values [34.4-46%]. All 5 arrows can uniquely reflect off of surfaces, but that does not include enemies.
'''Chaos 3 Maps'''
Dawn of the Blood Moon
Map - Forrest Biome (The Liferoot)
Playing Condition - on the map a big red moon has been added in the sky, making the color of the level mostly dark pink/purple, and torches can be found all around. All ground lanes are the same as C3 expedition. In addition, there are spawn points that are added that are not marked on the map that generate 3 types of skeleton enemies. There are 7 in total, and there is no way to know how many enemies it produces or if any bosses will spawn from one. There are no air lanes on wave 1. On wave 2 one of the two air lanes will randomly activate, and from wave 3 and on both will be active. All air enemies are mini eyeballs that track and attack only the hero. They do not attack any type of tower or the crystal. Waves 1, 3, and 5 have infinite building timers, however waves 2 and 4 start automatically after 30 seconds unless you ready-up before then. Wave 5 is a boss round and enemies will infinitely spawn until the boss is defeated. The boss is a giant Eyeball that tracks and attacks the hero while spawning mini eyeballs as well. It spawns randomly from either air spawn point, and it can be seen on the schedule before the wave starts. No mutators are found on any lanes for this incursion.
Skeleton Spawn Points (7 total)- a map can be found below (coming soon). 3 spawn points are on north end of map, in the front of each of the cottage doorways on the path that goes off east. One spawn point is just inside the lower southwest cave entrence (single enemy path), next to the crystal. One is found inside the cave on the second floor between the previous point and the triple spawn lane, next to the open treasure chest and skeleton. The final two are midway down the triple spawn lane, next to a group of sunflowers on either side of the lane.
Lane Bosses - on waves 2-4, the only normal lane bosses that spawn are giant Skeletons, and then on wave 5 a Prime Geode will also randomly spawn. Keep track of all the Skeletons, as they will regenerate on the beginning of the next wave where they died, and by wave 5 they can stack up. There is also a Orc lane boss named Treet that may spawn radomly and has a unique zombie skin flair. In addition to these bosses there is also 4 special hero skeleton bosses, one for each of the 4 starting heroes (Monk/Huntress/Apprentice/Squire), and each will have a unique purple skeleton flair. They spawn with only a purple question mark as their icon and are named "Skeleton X", where X is the name of the class (e.g. Skeleton Monk). They mostly only spawn from the north spawn point, and the 3 skeleton points by the cottages, although they sometimes spawn from the south as well. Mutiples ones often spawn on each wave from waves 2-4. These 4 skeleton bosses are special because they each have a low probability of dropping a unique weapon, only found on this map. Each class only drops weapons for their class, so only the Skeleton Squire drops the sword weapon. There are 4 special weapons, each with a unique skin, but no special MODs. MOD slot one will be empty, even though it shows a MOD level, and slot two will have a radom normal MOD. All shot styles are "spooky" flair.
Special Weapon Drops (4 total) -
Reward Weapon - Celebration!!! (cansiter for EV2). It has 2 spead amd 2 speed, and fires "Celebration!!!" shots.
Reward Weapon MOD - Celebration!!!, "fires two homing projectiles that detonate in a festive explosion dealing 72% Hero Damage as magical damage over a small area." The values are fixed, so it does not matter what level the weapon is or what level the MOD is. The explosion is fireworks, which is a festive flair, and hits for a very limited AOE attack. The projectiles are two homing rockets that fire in sepeate horizontal arcs, making a oval shape, with the size Of the arc is based on how far away the target you are aiming at when you fire. If it misses, it will spin around the target and attempt to hit it again, and eventually explode. Since they arc, there is a void spot directly in front of EV2 that it cannot directly hit, so it is best used at a distance.