Changes

Mutators

7 bytes removed, 01:20, 13 January 2023
fix typo and info for wall leech
| Armored || [[File:Armored.png|50px]] || Enemies take reduced Physical damage, and increased Magical damage. || Floor 3 || Use magical defenses, +25% from magical damage, -50% if you use physical damage.
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| Toxi-kaze || [[File:Toxikazi.png|50px]] || When Kobolds die, they will leave an area that deals damage to players inside. || Floor 6 || KolboldKobold's death drops mushrooms that deals 2% hero's maximum health per second and each stack.
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| Lethargic || [[File:Lethargic.png|50px]] || Enemies start stronger, but get weaker the longer they live. || Floor 9 || Enemies deal 125% extra damage, over time they'll deal 75% of their original damage.
| Brittle || [[File:Brittle.png|50px]] || Enemies start with higher health, but receive a damage resistance debuff every time they are hit with hero abilities. || Floor 9 || Enemies gain 50% extra health. Use unique abilities to debuff them by 10%, has Additive stacking.
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| Wall Leech || [[File:Wall leech.png|50px]] || Enemies heal when damaging towers. || Floor 10 || Slow and stun enemies so they don't reach your blockadesEnemies heal for 10% of their maximum health on hit.
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| Maximum Effort || [[File:Maximum Effort.png|50px]] || Enemies have more health, but get weaker with each unique source of damage that hits them. || Floor 10 ||Enemies gain +50% health and take 10% increased damage per unique source with additive stacking. Each source can be added through different defenses, elemental combos, attacks, pet and hero abilities.
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