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Incursions

4,214 bytes added, 19:53, 28 January 2023
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Chaos VII Incursions
[[File:True_Bastille_Master_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''The Bastille Master has taken hold of the Buried Bastille. Complete her challenge to protect the remaining Crystal Core.''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Let Them Eat Cake.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Cake Eater.''
* '''<u>Map</u>''' - [[Buried Bastille]] (Lost Dungeons), 5 waves.
[[File:Revenge_of_the_Yeti_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''Etheria's local onsen is under siege by a group of yetis! Save the baths from their frosty rampage!''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Spa Day.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''Summer Is Coming.''
* '''<u>Map</u>''' - Drakenfrost Resort (Drakenfrost), 5 waves.
[[File:Dark_Awakening_Banner.png|600px|right]]
<span style="color:#FFFFFF"> '''''Stop Dreadbones and his crew from completing the ritual to awaken the Old One locked away on the island.''''' </span>
 
<span style="color:#e1a07d">'''Daily Mission'''</span> - ''Isle of Dread.'' <span style="color:#e1a07d">'''Challenge Collection'''</span> - ''A Dreadly Encounter.''
* '''<u>Map</u>''' - Plunderer's Paradise (The High Seas), 5 waves.
===Jester's Revenge===
[[File:Jesters_Revenge_Banner.png|600px|right]]
[[File<span style="color:placeholder#e1a07d">'''Daily Mission'''</span> - ''Jester's Fun House.png|600px|thumb]]''
* '''<u>Map</u>''' - [[Wild WestWestival]] (The Wild West), 6 waves.
* '''<u>Playing Condition</u>''' - To be addedEach wave spawns Jester Boxes that unleashes unique carnival mobs while Air lane schedules consist of only Carnival Kobold Fliers.There is also a 6th Boss wave where players will have to face MR.SKWISH'N SMASH.
* '''<u>Victory Condition</u>''' - On Wave Clear all 6, wave with Crystal Core intact. * There is no special weapon reward. ''(Unique loot drop is near-identical to the main crystal core still has health, all enemies are defeated before the timer reaches zero, and all heroes do not lose all lives. map's expedition counterpart)''
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<u>'''''Playing Tips (for Jester's Revenge''WARNING - SPOILERS''')</u>:<div class="mw-collapsible-content">'''Chaos VII''' Since this incursion is in Chaos 7 difficulty which features [[Kobolts]], you'll need to spawn-camp with some aura-type defenses to deal with them. However, it is best to not use all Defense Units for spawn camping as you'll also need to allocate some defenses around the crystal core to defend it from enemies unleashed from Jester Boxes which are spawned from areas that spawn-camped defenses won't be able to reach.  It is also possible to use full-on turtle strategies around the crystal core but a good amount of crowd control effects will be required to mitigate the risk of Kobolts being agrroed to the core.  '''Jester Boxes''' The first main gimmick of this incursion. Each wave spawns a specific amount of boxes and they are quite tanky but can be destroyed when enough damage is dealt to them. The enemies these boxes randomly spawns are between a roster of carnival variants of certain enemies and other common enemies too. Some are near-harmless and will be easy to deal with while others may require a certain degree of wariness. They are quite tanky but can be destroyed when enough damage is dealt to them. Here's the list of enemies Jester Boxes can spawn;* '''Carnival Goblin''' and '''Carnival Bomb Goblin''' - These carnival goblins are bigger variants of their regular counterparts. However aside from size, there isn't any other notable differences.* '''Pie Throwers''' - Javelin Throwers wielding pies instead of javelins. The pies applies Ogre's Snot Ball slow effect when a hero is struck by it.* '''Elemental Mages''' - Dark Mages imbued with an element. There are four variant of them (''Fire Mage, Poison Mage, Frost Mage'' and ''Electric Mage''). The most notable aspect of them are the mages sometimes applying crowd control effect on themselves and their enemy allies. * '''Tiny (tier 1) Kobolds''' - These tiny kobolds will spawn in squads and when all Jester Boxes spawns these, their numbers can be frightening. And since they are in tier 1 form, these kobolds can be quite fast too.* '''Tiny (tier 3) Ogres''' * '''Regular [[Orcs]]'''   '''Air lanes: Carnival Kobold Fliers''' A side gimmick of this incursion feature all air lanes to only consist of Carnival Kobold Flier. This Kobold Fliers variant are pretty much a scarier version their regular counterpart as they are extremely easier to be aggroed from further distance and these fliers are much faster in diving to their target too. Anti-air defenses will need to be placed in proper location and as well be strong enough to take these kobold fliers down before they get agrroed by the core or other defenses and start diving.  '''Wave 6''' The second main gimmick of this incursion features a boss wave. Once all 5 waves has been cleared, a major miniboss called ''MR. SKWISH'N SMASH'' will be introduced, a giant clown ogre with a very high health pool that is spawned outside of the main stage which in quite a short distance from the core. The main strategy is to delay the miniboss from getting to the core as much as possible with crowd control effects or blockades while your defenses or hero does the dps. This wave also spawns witherbeasts that drops large orange crystals that grant damage buffs to the hero (which could assist with taking down the giant ogre) and Carnival Kobold Fliers. Once Mr. SKWISH'N SMASH and all spawned enemies are defeated, you have won this incursion.
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