Changes

Dark Assassin

4,267 bytes added, 19:26, 28 February 2023
Revamp complete
{{Enemy Infobox|image = File:Chaos V Enemy - Dark Assassin.png|enemy_types = Melee, Chaos, Flying|lane_type = [[File:Jordan-kerbow-flyingassassin2Ground Spawn Symbol.png|30px]] Ground [[File:Air Spawn Symbol.png|30px]] Air (Onslaught)|appearances = Expeditions, Onslaught, Incursions and Mastery|schedule_icon = File:Dark_Assassin_Icon.jpgpng}}Shadowy foes that latch onto their prey, the '''Dark Assassin''' is a featured [[Expeditions |thumbChaos]] enemy.  ==Behavior==[[File:Dark Assassin%27s Attack.gif|right270px|Concept Art by Jordan Kerbowleft]]
<div class="thumb tright"><div class="thumbinner" style="width:300px;">
[[File:DarkAssassinTarget.ogg]]<div class="thumbcaption">Target sound effect</div>
</div></div>
Unlike most conventional enemy types, the Dark Assassin's core purpose is disrupting the function of a player's hero. The attack pattern starts when a Dark Assassin is has randomly chosen a [[Enemies#Chaos_Enemies|Chaos Enemy]] that makes player target. Teleporting to it's first appearance in Chaos 5victim, it grabs on, stabbing them multiple times before disappearing back to spawn to begin the pattern again.
== Description ==The Dark Being grabbed last for about 5 seconds before the Assassin is an enemy found in Chaos 5+ that specifically targets players. Teleporting to it's victim, it grabs on, stabbing them multiple timeslets go. Players are unable to attack or upgrade/sell/repair defenses while grabbed, but can still move around(double-jumping seems to be disabled). This last for about 5 seconds While multiple Assassins can swarm a player, the duration of a hero being grabbed fortunately do not extend. After retreating, Dark Assassins may also heal before the Assassin will let go and attack another victimattacking again.
Whispers can be heard if they are nearby. Indicators that Assassins are about to attack are the purple glowing swirl and swirling fog surrounding the neck and head of its victim, coupled with a unique targeting sound effect. ==Strategy==A good strategy for dealing with Assassins is standing in auras or in front of heavy hitting towers so that for the duration you are unable to attack, your towers/auras can. Towers with the ability to stun or knock enemies up, such as the [[Viper's Fangs]] or [[Geyser Trap]], can remove the Assassin. [[Pet_Abilities|Pet Abilities]] can be utilized, even while under attack, so it is a good idea to activate it to kill the Assassin. You are not safe from the Dark Assassin if using the [[Lavamancer]] [[:Submerge/Emerge]].
===Boss Variant===The mini-boss variant for Activating Barbarian's ''Turtle Stance'' will have a player be immune to being targeted by Dark Assassins and if the stance is triggered when an Assassin 's targeting is Skarnash in effect, the player will not be grabbed when the Terrible, a red Dark Assassin. Just like regular Dark Assassins, Skarnash teleports to players from spawnthem. It is immune Also having a Quality 10 ''Tenacity Chip'' in all four armor pieces grants the equipped player full immunity to being knocked up, but can still be stunnedgrabbed.
==Strategy==A good strategy for dealing with Assassins is standing in auras Shards like ''Taser Suit'' or in front of heavy hitting towers so that for the duration you are unable to attack, your towers/auras can. Towers with the ability Mods like ''Shackled'' will have a chance to stun or knock enemies up, such as the [[ViperDark Assassins off when they's Fangs]] or [[Geyser Trap]], can remove the Assassinre attacking a hero. [[Pet_Abilities|Pet Abilities]] can ''Pest Repellant Chip'' an also be utilized, even while under attack, so it is a good idea used to activate it increase survivability to kill the an extent against Dark Assassinattacks. You are not safe from the dark assassin if using the [[Lavamancer]] [[:Submerge/Emerge]]
A common issue players will have with Assassins is their splash damage when they first grab a victim. This splash can damage, or destroy, a core if the hero picked by the Assassin is near one at the time of their attack. It is a good idea to stay away from the main objectives in Chaos V and above.
==Appearances==For Expeditions, Incursions and Mastery, Dark Assassin first appears in [[CategoryExpeditions#Chaos_V | Chaos 5]] and all subsequent Chaos tiers. They spawn from ground lanes. In Onslaught, the Assassins starts appearing in floor 17 onwards as part of air lane schedules with "Stabby" prefixes. Other schedules include:* Carnival Flyer* Air Raid {{Enemy Infobox|name = Skarnash the Terrible|image = File:Chaos V Enemy - Skarnash the Terrible.png|enemy_types = Melee, Chaos, Miniboss|lane_type = Ground|appearances = Expeditions, Onslaught, Incursions and Mastery|schedule_icon = File:Skarnash_Miniboss_Icon.png}}== Miniboss Variant - Skarnash the Terrible ==The mini-boss variant for Dark Assassin is Skarnash the Terrible, a silver and black armored Dark Assassin. Just like regular Dark Assassins, Skarnash teleports to players from spawn. It is immune to being knocked up, but can still be stunned. Skarnash usually have a chance appear at wave 5 in Chaos V Expeditions or at Omega Waves in the Lost Temple for Onslaught.  == Incursion Variant - Altar Assassin ==This variant of Assassins found only in Altar of the Athame Incursions visually resembles a regular Dark Assassin, only bigger in size. The main difference comes in behavior - unlike those Chaos V enemies where they teleport to attack players, Altar Assissins will just slowly float toward their target (towers or heroes) without any tricks. However, their main gimmick is quite tied to how the Incursion works where Altar Assassins are invulnerable to any forms of damage - in this state, these Assassins are entired covered in a purple color to visually indicate their invulnerability. This immunity can only be removed once the Incursion's Dark Ritual has been completed and deafeating all of them will end a wave. The Altar Assassins can also be stunned by activating a Assassin's Bell found within Crumbled Bulwark. == Notes and Trivia ==* Altar Assassins were originally introduced before Dark Assassins. Because of how content revolves more around Chaos tiers as updates passes by, Incursions ended up falling out of prominence resulting in Dark Assassins becoming the main thing that comes into people's mind when it comes the Assassin's enemy model.* Tier 1-3 forms has already been concepted for Assassins. However only Tier 3 version has been used for both Dark and Altar Assassins. Even Skarnash is a retexture of a Tier 3 Assassin. * The icon for Dark Assassins features the head of a Tier 2 Assassin instead of Tier 3. == Gallery =={| class="wikitable"|-| <gallery>File:Dark Assassin Unused Trials Teaser.jpg|<sub>Unreleased Dark Assassin Teaser. Artwork by Michael Drake.</sub></gallery>||<gallery>File:Assassin Concept Art.jpg|<sub>Dark Assassin Tiers Concept by Enrique Rivera.</sub></gallery>||<gallery>File:DD2 Altar Assassin Artwork.jpg|<sub>The Dark Altar Artwork featuring Altar Assassins.</sub></gallery>||<gallery>File:Physical DamageBarbarian vs Dark Assassin Artwork.jpg|<sub>Barbarian facing off a Dark Assassin. Promotional art used for social media.</sub></gallery>|Physical Damage} == History ==* '''[Early Access]19.0''' : Introduced Dark Assassins.* '''[Early Access]15.4''' : Introduced Altar Assassins. 
[[Category:Enemies]]
WikiDefender
7,415
edits