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Kobolt

2,050 bytes added, 17:26, 29 September 2024
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Adding infobox and images first, will clean up the article in the future.
Kobolts are the dankest enemies around and love to eat apples{{Enemy Infobox|image = File:Chaos VII Enemy - Kobolt. If you encounter one you have to be careful or else you might get shrektpng|enemy_types = Support, Chaos.They have two main attacks. One being Rape|lane_type = Air|appearances = Expeditions, Onslaught, Incursions, Survival and the other being Bikini throwMastery.|schedule_icon = File:Kobolt Icon.png}}''Not to be confused with [[Kobolds (Regular)]] or [[Kobolds (Flying)]]''
Rape only affects womanKobolts are [[Enemies#Chaos_Enemies|Chaos Enemies]] that make their first appearance in Chaos 7. ==Description==Kobolts are EMP variants of Kobold Fliers, added in the Spring Forward Update along with the [[Hex Thrower]]. They closely resemble Fliers, but are charged with electricity, like [[Cyborks]]. Similar to the Kobold Fliers, they divebomb into defenses to deal massive damage when they take enough damage, or if a particular defense or [[Heroes|Hero]] draws their aggro. Kobolts will target [[Defenses#Towers|Towers]] if they are close by, ignoring [[Defenses#Blockades|Blockades]], [[Defenses#Auras|Auras]], and [[Defenses#Traps|Traps]]. If the Defenses survive the attack, they will be stunned for 20-30 seconds, similarly to [[Cybork]] attacks. Notably, they spawn on ground lanes instead of air lanes, but can still fly over defenses. {{Enemy Infobox| name = Zapper|image = File:Chaos VII Enemy - Zapper.png|enemy_types = Support, Chaos, Miniboss.|lane_type = Air|appearances = Expeditions, Incursions and Mastery.|schedule_icon = File:Zapper Icon.png}}===Boss Variant===The mini-boss variant for the Kobolt is the Zapper. The Zapper behaves similarly to the Kobolt with the exception of the massive EMP radius, capable of damaging the core even from spawn in smaller maps. It is also unable to be stunned. ==Strategy==Since Kobolts tend to stay on lane, and target defenses, it is recommended that [[Defenses#Blockades|Blockades]] are used to tank the damage, or if you can kill them quickly with [[Defenses]] and Bikini throw only working [[Heroes|Hero]] burst damage. Try to space other defending towers from your [[Defenses#Blockades|Blockades]] so that the EMPs will not disable them. The Zapper mini-boss will target [[Defenses#Towers|Towers]] over other defenses, so it is recommended to use [[Defenses#Auras|Auras]], and [[Defenses#Traps|Traps]] to quickly kill it before it can aggro and detonate onto other towers. Removing other nearby [[Defenses#Towers|Towers]] may help to keep the Zapper on malestrack[[Category:Enemies]]
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