Changes

Mutators

1,257 bytes added, 03:46, 13 December 2018
Added (hopefully) all mutators. Icons needed
| Power Block || Example || All enemies are immune to damage from Abilities, but take increased weapon damage || Floor 3
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| Example Unstoppable || Example || Example Enemies are immune to slow effects || ExampleFloor 3
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| Example Abominable || Example || Example Enemies inflict slow with their attacks || ExampleFloor 3
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| Example Soft Spot || Example || Example Enemies have increased resistance, but take extra weakpoint damage || ExampleFloor 3
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| Example Armored || Example || Example Enemies take reduced Physical damage, and increased Magical damage || ExampleFloor 3
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| Example Lethargic || Example || Example Enemies start stronger, but get weaker the longer they live. || ExampleFloor 9
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| Example Brittle || Example || Example Enemies start with higher health, but receive a damage resistance debuff everytime they are hit with hero abilities || ExampleFloor 9
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| Example Wall Leech || Example || Example Enemies heal when damaging towers || ExampleFloor 10
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| Example Maximum Effort || Example || Example Enemies have more health, but get weaker with each unique source of damage that hits them || ExampleFloor 10
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| Example Phased || Example || Example Enemies move slower, but they can phase through blockades || ExampleFloor 10
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| Example Proximity || Example || Example The closer a source of damage is to an enemy the more damage it deals || ExampleFloor 10
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| Example Long Shot || Example || Example The farther a source of damage is to an enemy the more damage it deals || ExampleFloor 10
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| Example Enraged || Example || Example Enemies start weaker, but get stronger the longer they live || ExampleFloor 10
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| Example Controlled Burn || Example || Example Enemies can only be damaged while drenched, oiled, frozen, poisoned, chilled or stunned || ExampleFloor 20
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| Example Detonator || Example || Example Enemies explode when killed || ExampleFloor 20
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| Example Bullet Sponge || Example || Example Enemies have a small anti projectile shield || ExampleFloor 20
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| Example Pain Aura || Example || Example Enemies deal damage around them || ExampleFloor 20
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| Spellbreaker || Example || Enemies take reduced Magical damage, and increased Physical damage || Floor 20|-| Cursi-Kaze || Example || When Kobolds die, they will leave an area that debuff towers and defenses || Floor 13|-| Vampiric || Example || Enemies heal when dealing damage || Floor 20|-| Toxi-kaze || Example|| When Kobolds die, they will leave an area that deals damage to players inside || Floor 6
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