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Harbinger

1,202 bytes added, 10 July
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Mastery is a game mode similar to Expeditions, except each map has a set of challenges to complete while your gear is capped, creating a much more difficult challenge than Expeditions[[File:Harbinger in his Armor.<br />png|thumbnail|right|Harbinger in his armor on his ship]]
Harbinger is the boss on the Harbinger's Warship mission. He has 4 phases. His attack patterns vary from each phase.
== Challenges Overall map objectives ==Defend the Ship'''Victory''': Survive all waves<br />'''Perfectionist''': Earned all stars in s Engine from attacking monsters while defeating the Harbinger. Monsters will continuously spawn until the Harbinger is damaged enough to advance to the same attempt<br />'''Not Even next phase. Players will be given a Scratch:''' No cores fall below limited time of 90% health<br />'''Under Pressure:''' Finish seconds in-between each combat phase in under 180 seconds<br />. (except the beginning where players have an unlimited time to build as usual). The Harbinger charges at, and uses melee attacks, on players within his ship'''State of Decay:''' No defenses are repaired<br />'''Base Builder:''' Build only tower type defenses<br />'''Master Strategist:''' No defenses are sold s open deck (Phase 1-3) or destroyed<br />the prince'''Protect Your Jewels:''' No Main cores ship (sPhase 4) fall below 90% . If players are out of range, he will cast ranged missile attacks towards the players. The boss fight has 4 phases for each quadrant of his health<br />'''EMP Active:''' Build no aura type defenses<br />'''Broken Links:''' Build no node type defenses<br />'''Careful Planning:''' No defenses are destroyed<br />'''Immortal:''' No hero deaths<br />'''Equal Opportunity:''' Don't build more than one , each of which introduce a specific defense<br />'''Budget Cuts:''' No defenses are upgraded<br />'''Think Fast:''' Complete each build phase in under 30 seconds<br />'''All Lanes Open:''' Build no blockade type defenses<br />'''Diversity:''' Complete all phases with 10 or more different defenses<br />new threat to the ship.
== Phase 1 ==
Harbinger will use the Harbinger Cannon on-board his ship to deal heavy damage to the ship's engine. The Cannons can be destroyed. A [[Wyverns|Wyvern]] will spawn if the players takes too long to kill Harbinger. The [[Wyverns|Wyvern]] will drop an orange crystal, the Harbinger's Sight, when killed. This will double the damage done by the Hero. Infinite amounts of [[Goblins (Regular)|Goblins]] and [[Goblins (Bomb)|Bomb Throwers]] spawn from the three lanes.
== Maps Phase 2 ==All maps have Another Harbinger Cannon will appear along with any previously undestroyed cannons. This time the Victory and Perfectionist challengesHarbinger is able to open a section of his ship to suck players into it, rendering them unable to fight unless the players are able to escape it. They will not be listed in The prison's floor is covered with a layer of green, poisonous fog which damages the table below as player while they are impliedin it.=== Dragonfall Castle ==={| class="wikitable"|-! Map !! Challenges|-| Ramparts Siege || Not Even From inside there players will need to jump through a Scratch <br /> Under Pressure <br /> State series of Decay|-| The Ramparts || Think Fast <br /> Goodbye Blue Sky <br /> Under Pressure|-| Assault on Throne Room || Base Builder <br /> Master Strategist <br /> Protect Your Jewels|-| The Throne Room || EMP Active <br /> Broken Links <br /> Careful Planning|}platforms to get out.
=== Lost Dungeons ==={| class="wikitable"|-! Map !! Challenges|-| Unholy Catacombs || Careful Planning <br /> Immortal <br /> Equal Opportunity|-| Buried Bastille || Careful Planning <br /> Budget Cuts <br /> Protect Your Jewels|-| Molten Citadel || Think Fast <br /> Master Strategist <br /> Equal Oppurtunity|-| Crumbled Bulwark || Think fast <br /> Master Strategist <br /> State A group of Decay5 [[Kobolds (Flying)|}=== The Liferoot ===Flying Kobolds]] will spawn every 85 seconds to attack the ship engine. This group will deal heavy damage to the Ship's Engine if left unattended.
=== The High Seas ===[[File:Harbinger in his cloak.png|thumb|right|Harbinger wearing his cloak]]
=== Drakenfrost =Phase 3 ==Another Harbinger Cannon will appear, along with any previously undestroyed cannons. Along with the actions of the previous phases, the Harbinger is able to summon meteorites on the Prince's Ship's Engine, players and any defenses he desires. This move can be cancelled if enough damage is dealt during the casting phase. [[Javelin Throwers]], [[Orcs]], [[Dark Mages]], and [[Witherbeasts]] can now spawn as well as the previous [[Enemies|enemies]]. Once again, [[Wyverns]] and [[Kobolds (Flying)|Flying Kobolds]] spawn if the player takes too long.
=== Ancient Ruins =Phase 4 ==Instead of spawning on his ship, the Harbinger now spawns on the deck of the Prince's ship, stopping the spawner near the front of the Prince's ship and instantly destroying any [[Defenses|defenses]] near him. Periodically, he will directly attack Ship's Engine by draining it's power. This move can be also be halted if enough damage is dealt during the attack. Once again, [[Wyverns]] and [[Kobolds (Flying)|Flying Kobolds]] spawn if the player takes too long, however this time the [[Wyverns|Wyvern]] will drop the crystal on the Warship, even if it is not killed. This phase will continue until the Harbinger is defeated.
=== Rotting Ravine =Rewards ==The Harbinger always drops Harbinger's Portal, it's a shield for the [[Squire]], along with other random loot on top of spawning a Victory Chest.
=Trivia== Dragonfall Town ===The Harbinger shares the same species as Lord Malakai.