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Ability

3,319 bytes added, 19 January
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Wrath & Fury
==Description==
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=Overview==Unlock Levels===Each Hero Specific Ability is Unlocked at certain levels:# Level 1# Level 4# Level 9
Abilities has a lot of different attributes, [[Status Effects|effects]], mechanics, and resources that comes with the hero kit. This page shows some aspects that abilities may have. <br>To see specific abilities each hero has click '''[[Heroes|Here]]'''.  ===Shared Ability==Self Heal=Every Each [[:Category:Heroes|Hero]] shares Specific Ability is Unlocked at certain levels, although it varies between different [[heroes]]. Many [[Heroes]] share a specific ability, [[Heal Self]] [[File:Heal.png|40px]] that's available at first level, and taking the fourth ability slot:{| border="0" cellpadding="1" cellspacing="1" class="article-table"though also depends on the hero.|{{Data Field|Heal_Self/icon|icon}}|{{Data Field|Heal_Self/name|self}}: {{Data Field|Some [[Heroes]] have special abilities, passives or towers in place of standard [[Heal Self/description}}|}]].
==Stat Build Attributes==
The following [[:Category:Stats#Build Attributes|'''Attributes]] ''' apply to Abilities:*Ability Power: Increases damage done with any ability.*Critical Chance: Chance to do additional damage.*Critical Damage: Additional damage activated by critical chance.*Ability Cooldown: Wait time required to use an ability again.*Resource cost: How much of the ability resource is required to use the ability. ===Ability Power===Also known as "Ability Damage", this stat greatly magnifies the damage result of any Ability used by the Hero. ====Ability Cooldown====There is no way to modify the actual attack speed of an ability. However, Ability Cooldown can be modified.Some [[mods]] and [[shards]] can change the cooldown time of abilities or change the hero stats based of how many abilities are on cooldown. ====Resource Cost====Resource Cost refers to the amount of a specific type of [[mana]] required to use abilities.Most [[heroes]] uses [[mana|blue mana]] has their resource, it regens passively over time.Other [[heroes]] have specific types of resource that doesn't regens like [[Mana|blue mana]].  =Ability Resources=All ability resources must meet a specific amount either the same or more in order to cast an ability with the exception of heat. ===Blue Mana===[[File:Blue Mana Example.png|250x50px]] <br>Blue Mana is the most common ability resource in the game that can only be gained overtime or through [[Shards|shard]], [[Mods|mod]], and [[Pet Abilities|pet abilities]] requirements. <br>More info: [[Mana#Blue_Mana|here]]   ===Heat===[[File:Heat.png|250x50px]] <br>Heat is an ability resource only for [[Series EV2]] and the [[Engineer]]. <br>Both [[Heroes|heroes]] gain heat when using abilities, once heat is at 100% [[Series EV2]] and [[Engineer]] have to lose all their heat in order to use abilities freely again. <br>[[Series EV2]] loses heat while shooting while [[Engineer]] gains heat while shooting. <br>[[Engineer|Engineer's]] abilities' damage scales off the more heat he has.    ===Appeasement===[[File:Appeasement.png|250x50px]] <br>HealthAppeasement is a unique ability resource to the [[Mystic]]. Appeasement drops from slain [[enemies]] similar to [[mana]] but will look pink on the ground. </sbr>{{Appeasement Buffs}} ===Celestial Power===[[File: N/ACelestial Power.png|250x50px]] <br>Celestial Power is a unique ability resource to the [[Dryad]] allowing her to use her abilities.<br>*The only ways to gain back celestial power is from casting [[Starfall]] or through [[Mods|Mana Gain Chip mod]].  ===Broom Power===[[File:Broom Power.png|250x50px]] <sbr>SpeedBroom Power is a unique ability resource to the [[Gunwitch]] allowing her to use many of her abilities. </sbr>The only ways to gain back broom power is through [[Mods|mod]], [[Shards|shard]], or [[pet abilities]] requirements such as [[Mods|Mana Gain Chip mod]], [[Shards|Critical Restoration shard]], or [[Pet Abilities|Mana Swirl pet ability]]. ===Molten Energy===[[File: N/AMolten Energy.png|250x50px]] <br>Molten Energy is a unique ability resource to the [[Lavamancer]] allowing him to use his abilities. <br>Molten Energy can be regenerated through the [[Fissure of Embermount]] when it's fully recharged.It can also be gained through [[Mods|Mana Gain Chip mod]] and [[Pet Abilities|Mana Swirl pet ability]]
===Power===
Also known as "Ability Damage", this stat greatly magnifies the damage result of any Ability used by the Hero, including from healing (Negative Damage). While this damage has a minor increase from the [[:Category:Heroes#Power|Hero's]] [[:Category:Weapons|Weapon (Damage)]], it is not affected by any [[:Category:Elements|Elemental Bonus Damage]].
===HealthWrath & Fury===Since there is nothing [[File:Wrath and Fury.png|250x50px]] <br>Wrath and Fury are unique ability resources to target when the [[Barbarian]] allowing him to use his various stances and abilities <br>The [[Barbarian]] regenerates '''wrath''' (pink bar) by dealing damage to an [[Enemies|enemy]] while '''fury''' (red bar) regenerates while taking damage. <br>While using the [[Barbarian|Barbarian's]] abilities, there is no health stat it will consume '''wrath''' or '''fury''' depending on the ability. <br>[[Mods|Mana Gain Chip]] and [[Mods|Mana Growth Chip mods]] does not work for wrath or fury. <br>[[Pet Abilities|Mana Swirl pet ability]] works for themthe [[Barbarian|Barbarian's]] wrath.
===SpeedBlood ===There [[File:Blood.png|250x50px]] <br>Blood is no way a unique ability resource to modify the actual attack speed of an ability. However, some [[:Category:Weapons#Passives|PassivesHunter]] affect Ability Cooldownallowing him to use his abilities.<br>
===Special===
====Cooldown====
Cooldown refers to the amount of time you must wait to use an ability again.{{stub}}
====Mana Cost====
Mana Cost refers to the amount of mana consumed by an ability on use.{{stub}}
[[Category:Heroes]]
[[Category:StatsDungeon Defenders 2]]
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