Difference between revisions of "Abyss Lord"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
(Information)
m
Line 24: Line 24:
 
|{{:Orc Blockade}}
 
|{{:Orc Blockade}}
 
|-
 
|-
|{{:Ramster}}
+
|{{:Skeletal Ramster}}
 
|-
 
|-
|{{:Skeletal Archers}}
+
|{{:Bone Archers}}
 
|-
 
|-
 
|{{:The Colossus}}
 
|{{:The Colossus}}

Revision as of 11:41, 3 August 2016

Abyss Lord
Abyss Lord
Primary Attack: Mana Siphon
Secondary Attack: Single Attack but can be held down to spawn a spinning Knight
Usable Weapons: Tomes
Lore: Ruthlessly betrayed and murdered by the Harbinger, the Abyss Lord rises from the depths of the underworld. Vowing to destroy all who may invade Etheria, he summons the skeletal remains of the Old One's army and the ethereal spirits of fallen Knights to do his bidding. An active defender, he dominates the battlefield, responding to threats and ordering his defenses to obliterate enemies.
Hero Damage Scalar: 0.5
Hero Health Scalar: 0.9
Base Damage Reduction: 0%

Overview

The Abyss Lord is a ranged hero that summons minions to defend. He is similar to the summoner from DD1, but with many notable differences: -The Abyss Lord has an auto-attack, while the original summoner does not. -The Abyss Lord's minions are generally stationary. They cannot move by any commands unlike the summoner's crystalline minions. One exception is the Colossus, who can be placed in different areas after being initially set on the battlefield. -He has more active abilities compared to the summoner's flash heal, but does not have overlord mode.

Information

AbyssLord stone.png Abyss Stone: Summon a stone from the abyss that pulses and damages enemies in an area of effect for a short time.
AbyssLord knight.png Knight of the Abyss: Call forth a fallen knight from the spirit world to whirlwind in place, stunning, knocking back, and slicing through enemies.
AbyssLord command.png Direct Command: The Abyss Lord commands his defenses within a radius to perform a devastating special move. Each defense has a unique special move.
AbyssLord fountain.png Abyss Fountain: A healing fountain of energy from the spirit world soothing the wounds of all nearby.

AbyssLord orc.png Orc Blockade: Called from the Abyss to act as a wall, he smashes those that come before him.
AbyssLord Ramster.png Skeletal Ramster: Once cute and cuddly, this monstrosity now spits Abyssal Flames at all enemies in sight.
Bone Archers
AbyssLord Colossus.png The Colossus: The ultimate in movable defense and obliteration, this Demonic undead warrior crushes enemies while also acting as a powerful blockade.

(M) Experience Bonus Sphere 1 : Increases experience gained by 10%.(M) Experience Bonus Sphere 2 : Increases experience gained by 20%.

Advanced EditList of Abyss Lord-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Echoing Command Chip +1~15 seconds to Direct Command duration on Skeletal Orc, Ramsters, and Archers. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Mana Command Chip +?~30 mana from kills by Direct Command empowered defenses. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Lingering Hellfire +1.14~20% extra Fire damage over 3.05~10 seconds when hit by Skeletal Ramster and attunes the tower to Fire. (DoT Fire Damage does not work on Drakenlord's shield) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png




List of Abyss Lord-specific Wayfarer Weapons:

Name Fixed Mod Effect
Demon Scythe Demonic Scythes Secondary attacks summon Demon Scythes that deal ?~210% Ability Power as Magical Damage and pierce up to 5 targets. Charged attacks deal ?~550% Ability Power as Magical Damage and pierce up to 10 targets.
Scorched Tome of Molten Brimstone Volcanic Command Secondary Attack summons meteors that deal 365~1,350% Ability Power as Fire Damage. Charge to summon a lava fissure dealing ?~530% of Ability Power as fire damage in a path and burning for ?~160% Ability Power per second for 5 seconds.