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Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.
Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies.
Usable Weapons: Staves
Lore: Quiet and reserved outside of battle, the Apprentice truly shines when he's blasting back enemies with bursts of chilling ice and explosive fire. As a master elementalist, he controls the forces of nature to shatter the earth, command the wind, and burn down enemy hordes.


Apprentice arcane volley.png Arcane Volley: The Apprentice fires homing bolts at his Marked enemies, dealing Magical Damage to each.
Apprentice tornado.png Tornado: Hurls a tornado in a line, suspending enemies in the air and dealing Magical Storm Damage over time. Deals extra damage to Marked enemies.
Apprentice manabomb.png Mana Bomb: The Apprentice charges his staff and unleashes a massive explosion dealing Magical Damage. While charging, the Apprentice takes reduced damage. Deals extra damage to Marked enemies.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

Apprentice flameburst.png Flamethrower Tower: Unleashes a torrent of fire, burning all enemies caught in its flames.
Apprentice arcane barrier.png Arcane Barrier: Blocks enemies. After losing 25% of its max health, self-destructs, dealing Magical Damage. Regenerates after a delay, knocking enemies backwards. Draws extra attention from enemies.
Apprentice frostbite.png Frostbite Tower: Shoots a beam of frost at an enemy, Slowing that enemy and all nearby enemies. Draws reduced attention from enemies.
Apprentice Earthshatter.png Earthshatter Tower: Sends forth a long-range homing projectile at a ground enemy. When the projectile strikes an enemy, it erupts dealing Magical Earth Damage.

(M) Experience Bonus Sphere 1 : Increases experience gained by 10%.(M) Experience Bonus Sphere 2 : Increases experience gained by 20%.

Advanced EditList of Apprentice-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Chain Lightning Buff Increases damage done by Chain Lightning on Knocked up enemies by %. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
ARCANE EXPLOSION Arcane volley(Also works on Arc Lightning) explodes on impact causing X area damage. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
ARCANE TORNADO Tornado Marks enemies. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Earthshatter AOE The Earthshatter Tower Will Spawn a damaging AOE dealing X Earth Damage over 6.6 seconds CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Frosty Power Chilling Touch Forest Poachers Incursion Frostbite Tower's chill increases the Defense Power of affected defenses by X%-50% of Defense Power.
Weaver Armageddon Malthius Incursion
(not guaranteed)
Apprentice Defenses that cause damage now mark their targets.
Ghostly Aura
Specter Scepters
Ghastly Halberd Bastille Master Incursion Ghostly Aura - Reduces overall damage taken by 39~89%, increases movement speed by 160%, and reduces nearby enemy movement speed.
Specter Scepters - Secondary fire summons up to 6 Halberds that do 489~588% Ability Power as damage.
Mana Portal Harbinger's Watch Liferoot Forest Defense Mana Bomb creates a shield absorbing X% Ability Power damage, reflects X% Ability power damage over 3s, fires meteors dealing X% Ability Power damage.
Arcane Resilience Harbinger's Watch Temple of the Necrotic Defense Arcane Barrier reflects X% Defense Health as damage over 8s, and has a X% chance to fire meteors dealing X% Defense Health as damage.
Ravenhost Blaster-Caster Random map Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.
Dark Mage Slayer Summoner's Grasp Weapon reward after 15 round in Onslaught Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.
Weakness Curse Betsy's Wrath The Wyvern Den Curse an area on the ground that reduces the damage of enemies in that curse area by X%.