Difference between revisions of "Apprentice"

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{{Hero Infobox
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{{ {{PAGENAME}} }}
|image = [[File:Apprentice_render.png|200px]]
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== Information ==
|race = Human
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<tabber>
|gender = Male
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Abilities=
|weapon = [[Staves]]
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{|
|damage = Magical
 
|dp = 250
 
|dh = 100
 
|ds = 250
 
|hd = 251.6
 
|hh = 600
 
|ap = 100
 
|hcd = 70
 
|dcd = 70
 
|sp-dp = 642
 
|sp-dh = 349
 
|sp-ds = 250
 
|sp-hd = 349.6
 
|sp-hh = 2,805
 
|sp-ap = 198
 
|sp-hcd = 241.5
 
|sp-dcd = 241.5
 
}}
 
The Apprentice is a ranged hero that excels in multi-target attacks. [[Primary Attacks]] deal [[:Category:Magical Damage|Magical Damage]] and [[Magical Mark|Mark]] enemies while Abilities consume marks. [[Secondary Attacks]] can be charged and pierces through multiple enemies.
 
 
 
== Defenses ==
 
{| class="wikitable" width=78%
 
 
|-
 
|-
! Defense !! Description
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{{:Arcane_Volley}}
 
|-
 
|-
| [[File:Flameburst.jpg|link=http://wiki.dungeondefenders2.com/wiki/Flameburst_Tower|100px]]|| [[Flameburst_Tower|Flameburst Tower]]: Shoots a flaming projectile at an enemy. When the projectile strikes an enemy, it bursts, dealing Magical Fire Damage in a small area.
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{{:Tornado}}
 
|-
 
|-
| [[File:Barrier.jpg|link=http://wiki.dungeondefenders2.com/wiki/Arcane_Barrier|100px]] || [[Spike_Blockade|Spike Blockade]]: Blocks enemies. After losing 25% of its max health, self-destructs, dealing Magical Damage. Regenerates after a delay, knocking enemies backwards. Draws extra attention from enemies.
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{{:Mana_Bomb}}
 
|-
 
|-
| [[File:Frostbite.jpg|link=http://wiki.dungeondefenders2.com/wiki/Frostbite_Tower|100px]] || [[Frostbite_Tower|Frostbite Tower]]: Shoots a beam of frost at an enemy, Slowing that enemy and all nearby enemies. Draws reduced attention from enemies.
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{{:Heal_Self}}
|-
 
| [[File:Earthshatter.jpg|link=http://wiki.dungeondefenders2.com/wiki/Earthshatter_Tower|100px]] || [[Earthshatter_Tower|Earthshatter Tower]]: Sends forth a long-range homing projectile at a ground enemy. When the projectile strikes an enemy, it erupts dealing Magical Earth Damage in a small area.
 
 
|}
 
|}
 
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|-|Defenses=
== Abilities ==
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{|
 
 
{| class="wikitable" width=78%
 
|-
 
! Ability !! Description
 
 
|-
 
|-
| [[File:Arcane.jpg|link=http://wiki.dungeondefenders2.com/wiki/Arcane_Volley|100px]]|| [[Arcane_Volley|Arcane Volley]]: The Apprentice fires up to five homing bolts at his Marked enemies, dealing Magical Damage to each.
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{{:Flamethrower_Tower}}
 
|-
 
|-
| [[File:Tornado.jpg|link=http://wiki.dungeondefenders2.com/wiki/Tornado|100px]] || [[Tornado]]: The Apprentice hurls a tornado in a line, suspending enemies in the air and dealing Magical Storm Damage over time. Deals extra damage to Marked enemies.
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{{:Arcane_Barrier}}
 
|-
 
|-
| [[File:Mana.jpg|link=http://wiki.dungeondefenders2.com/wiki/Mana_Bomb|100px]] || [[Mana_Bomb|Mana Bomb]]: The Apprentice charges his staff and unleashes a massive explosion dealing Magical Damage. While charging, the Apprentice takes reduced damage. Deals extra damage to Marked enemies.
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{{:Frostbite_Tower}}
 
|-
 
|-
| [[File:Heal.jpg|link=http://wiki.dungeondefenders2.com/wiki/Heal_Self|100px]] || [[Heal_Self|Heal Self]]: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
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{{:Earthshatter_Tower}}
 
|}
 
|}
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|-|Shards=
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{{Datafield|Shards/Apprentice|swap}}
  
[[Category:Heroes]]
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|-|Mods=
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{{Datafield|Passives/Apprentice|swap}}
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</tabber>

Latest revision as of 21:44, 9 July 2023

Apprentice
Apprentice
Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.
Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies.
Usable Weapons: Staves
Lore: Quiet and reserved outside of battle, the Apprentice truly shines when he's blasting back enemies with bursts of chilling ice and explosive fire. As a master elementalist, he controls the forces of nature to shatter the earth, command the wind, and burn down enemy hordes.
Hero Damage Scalar: 0.5
Hero Health Scalar: 0.9
Base Damage Reduction: 0%

Information

Apprentice arcane volley.png Arcane Volley: The Apprentice fires homing bolts at his Marked enemies, dealing Magical Damage to each.
Apprentice tornado.png Tornado: Hurls a tornado in a line, suspending enemies in the air and dealing Magical Storm Damage over time. Deals extra damage to Marked enemies.
Apprentice manabomb.png Mana Bomb: The Apprentice charges his staff and unleashes a massive explosion dealing Magical Damage. While charging, the Apprentice takes reduced damage. Deals extra damage to Marked enemies.
Heal.png Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.

Apprentice flameburst.png Flamethrower Tower: Unleashes a torrent of fire, burning all enemies caught in its flames.
Apprentice arcane barrier.png Arcane Barrier: Blocks enemies. After losing 25% of its max health, self-destructs, dealing Magical Damage. Regenerates after a delay, knocking enemies backwards. Draws extra attention from enemies.
Apprentice frostbite.png Frostbite Tower: Shoots a beam of frost at an enemy, Slowing that enemy and all nearby enemies. Draws reduced attention from enemies.
Apprentice Earthshatter.png Earthshatter Tower: Sends forth a long-range homing projectile at a ground enemy. When the projectile strikes an enemy, it erupts dealing Magical Earth Damage.

Advanced EditList of Apprentice-specific Item Shards:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Betsy's Curse Primary attacks leave a curse zone that reduces the damage enemies deal by 5-25%. You can place up to 3 zones and each zones lasts 20-100 seconds. (25% -> 29%) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Charged Restoration Charged secondary attacks restore 1-7 mana. Can only activate once per second. (7 -> 10) CrossWhite.png TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
EF Upgrade Increases the damage of Tornado by 3-39%. (39% -> 52%) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Empowered Mark Increases the max number of the marked targets this hero may have by 2-30. (30 -> 34) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Enduring Tornado Increases the knockup duration of Tornado by 1-6 seconds. (6 seconds -> 8 seconds) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Manabomb's Aid Manabomb places a shield on you that lasts 20 seconds that absorbs 150-750% of your Ability Power Stat. Enemies that hit the shield are burned for a total of 150-550% of your Ability Power over 3 seconds. (750%, 550% -> 870%, 630%) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Manabomb Power Increases the damage of Manabomb by 3-39%. (39% -> 52%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png CrossWhite.png
Meteor Rain Manabomb opens a portal overhead that spawns meteor that deal 36-1256% of your Ability Power stat as damage to enemies they affect. (1256% -> 1500%) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Power Volley Increases the damage of Arcane Volley by 3-39%. (39% -> 52%) TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Arcane Refulgence The projectile resistance of the Arcane Barrier is further increased by 10-32.5%. (32.5% -> 40%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Earth Toss Earthshatter tower has a 28-100% chance on hit to knock targets into the air and gains 100-280 Damage Radius. (280 -> 320) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Empowered Flame Flamethrower tower has a 1-15% chance to hit the target again for 55-275% damage. (275% -> 319%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Empowered Frostbite Frostbite has a 5-45% chance to freeze the target for 1-7 seconds. (7 seconds -> 8 seconds) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Frosty Bind Frostbite slow strength increased by 1-10%. (10% -> 12%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Frosty Duet The Frostbite tower can hit an additional target, but its Range is reduced by 60-35%. (35% -> 29%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Frosty Power Frostbite tower passes 9-29% of its Defense Power stat to defenses within its frost aura. (29% -> 33%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Mark Targets This defence has a 5-45% chance to place a Mark on its target. (45% -> 53%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png
Withering Blast Enemies damaged by Arcane Barrier take 5-20% increased damage for 1.5-3 seconds. (20% -> 24%) CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

Advanced EditList of Apprentice-specific Item Mods:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Aerial Strike Chip +102,500~138,750 area damage to enemies hit by Arcane Volley and Arc Lightning. TickGreen.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png
Shatterquake +3.32~5% of tower damage as area Earth damage for 9~15 seconds when hit by Earthshatter. CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png

List of Apprentice-specific Wayfarer Weapons:

Name Fixed Mod Effect
Betsy's Wrath Betsy's Curse Primary Attacks leave a curse zone, reducing enemy damage by 31.3~40%. Place up to 3 zones lasting 91~120 seconds each.
Haunted Halberd Ghastly Halberds Secondary attack summons Ghastly Halberds that attack for 293~515% Ability Power as damage, twice per second, for 15 seconds. You can summon up to 5~10.
Luna Portal Lunar Caller Secondary Attacks summon Lunar Portals that deal 126~225% Ability Power as magical damage per second for 20.15~35 seconds. Up to 5~10 portals.