Apprentice

From Dungeon Defenders 2 Wiki
Revision as of 14:27, 5 May 2015 by Iamisom (talk | contribs) (Reverted edits by Lanie (talk) to last revision by OnyStyle)

Jump to: navigation, search
Apprentice
Apprentice
Primary Attack: A Ranged Magical Projectile Attack as Hero Damage. Applies the Mark Effect.
Secondary Attack: A Charged Ranged Magical Projectile Attack that Pierces through multiple enemies.
Usable Weapons: Staves
Lore: Quiet and reserved outside of battle, the Apprentice truly shines when he's blasting back enemies with bursts of chilling ice and explosive fire. As a master elementalist, he controls the forces of nature to shatter the earth, command the wind, and burn down enemy hordes.

Overview

The Apprentice is a ranged hero that excels in multi-target attacks. Primary Attacks deal Magical Damage and Mark enemies while Abilities consume marks. Secondary Attacks can be charged and pierces through multiple enemies.

Information

Template:EditToolList of Apprentice-specific Item Passives:

Name Effect Item
Weapon Helmet Chest Boots Gloves Relic
Chain Lightning Buff Increases damage done by Chain Lightning on Knocked up enemies by %. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
ARCANE EXPLOSION Arcane volley(Also works on Arc Lightning) explodes on impact causing X area damage. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
ARCANE TORNADO Tornado Marks enemies. TickGreen.png TickGreen.png TickGreen.png TickGreen.png TickGreen.png CrossWhite.png
Earthshatter AOE The Earthshatter Tower Will Spawn a damaging AOE dealing X Earth Damage over 6.6 seconds CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png CrossWhite.png TickGreen.png


Special Passives that can only roll on specific weapons:

Name Weapon Localisation Effect
Frosty Power Chilling Touch Forest Poachers Incursion Frostbite Tower's chill increases the Defense Power of affected defenses by X%-50% of Defense Power.
Weaver Armageddon Malthius Incursion
(not guaranteed)
Apprentice Defenses that cause damage now mark their targets.
Ghostly Aura
Specter Scepters
Ghastly Halberd Bastille Master Incursion Ghostly Aura - Reduces overall damage taken by 39~89%, increases movement speed by 160%, and reduces nearby enemy movement speed.
Specter Scepters - Secondary fire summons up to 6 Halberds that do 489~588% Ability Power as damage.
Mana Portal Harbinger's Watch Liferoot Forest Defense Mana Bomb creates a shield absorbing X% Ability Power damage, reflects X% Ability power damage over 3s, fires meteors dealing X% Ability Power damage.
Arcane Resilience Harbinger's Watch Temple of the Necrotic Defense Arcane Barrier reflects X% Defense Health as damage over 8s, and has a X% chance to fire meteors dealing X% Defense Health as damage.
Ravenhost Blaster-Caster Random map Attacks add a Raven Stack. At 10 stacks, spends all stacks to fire a magical Raven dealing X% Hero Damage that bounces between 5 targets.
Dark Mage Slayer Summoner's Grasp Weapon reward after 15 round in Onslaught Defeating a Dark Mage grants a charge. Fully-charged Secondary Attacks consume charges and summon skeletons to stun enemies for 5s.
Weakness Curse Betsy's Wrath The Wyvern Den Curse an area on the ground that reduces the damage of enemies in that curse area by X%.

Combinations/Tips

Has good synergy with Squire and Monk.

Frostbite Tower + Cannon Ball Tower (Squire Tower). Frostbite Tower gives enemies slow and at the end of the slow, gives the enemy a temporary frozen status. Cannon Ball Tower's will "shatter" the enemy dealing massive damage.

Frostbite Tower + Lightning Aura (Monk Skill). Frostbite Tower slows the enemy forcing the enemy to stay inside the Lightning Aura for longer.

Tornado + Sky Guard Tower (Monk Skill). Tornado launches enemies into the air allowing Sky Guard Tower's to deal massive damage to them.