Ascension

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Not to be confused with the Ascension patch, part of the Open Alpha release

Ascension is an account-wide system in which players continue to gain virtually limitless power past level 50. It was added in the Trials: Endgame Update.

Description

The Ascension system allows players to upgrade their Heroes and Defense stats in unique ways through the use of Ascension points. Once any Hero in an account reaches level 50, experience will go into increasing Ascension Level. An Ascension Point is earned for every Ascension Level increase. Heroes under level 50 cannot apply any ascension points, however, upon reaching level 50, heroes can apply all ascension points that have been earned on that account.

Ascension points are spent on Ascension Powers by accessing the "Ascension" tab on a hero in the inventory. Once ascension points have been spent, they cannot be recovered unless the player pays a fee of either 200 Defender Medals or 50 Gems to reset the ascension points on a hero.

Ascension points are awarded every time the player levels up and fall into one of three categories: Offence, Defence and Utility. Offence deals with hero and ability stats, Defence focuses on defence power and health and utility focuses on miscellaneous upgrades such as movement speed and ability mana.

Ascension Powers

Offense
Power Name Description Points Cap
Hero Health Hero gains 20 Hero Health. 140
Hero Damage Hero gains 20 Hero Damage. 140
Arcane Volley Damage Arcane Volley gains 30 Ability Power. 140
Tornado Damage Tornado gains 30 Ability Power. 140
Mana Bomb Damage Mana Bomb gains 30 Ability Power. 140
Tornado Duration Tornado Knockup duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Flamethrower Damage Flamethrower Tower gains 20 Defense Power. 140
Flamethrower Health Flamethrower Tower gains 15 Defense Health. 140
Arcane Barrier Damage Arcane Barrier gains 15 Defense Power. 140
Arcane Barrier Health Arcane Barrier gains 30 Defense Health. 140
Frostbite Slow Frostbite Tower slow increased by 0.5%. 20
Frostbite Health Frostbite Tower gains 15 Defense Health. 140
Earthshatter Damage Earthshatter Tower gains 20 Defense Power. 140
Earthshatter Health Earthshatter Tower gains 15 Defense Health. 140
Defence Speed All Defenses gains 10 Defense Speed. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 20 Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 20 Defense Crit Damage. 20
Earthshatter Range Gambit Earthshatter Tower gains 30 Defense Range and loses -30 Defense power. 50
Flamethrower Range Gambit Flamethrower gains 30 Defense Range and loses -30 Defense power 50

Offense
Power Name Description Points Cap
Hero Health Hero gains 20 Hero Health. 140
Hero Damage Hero gains 20 Hero Damage. 140
Sword Beam Damage Sword Beam gains 30 Ability Power. 140
Provoke Duration Provoke duration increased by 0.1 seconds. 20
Seismic Slam Damage Seismic Slam gains 30 Ability Power. 140
Seismic Slam Duration Seismic Slam duration increased by 0.1 seconds. 20

Defense

Power Name Description Points Cap
Cannonball Tower Damage Cannonball Tower gains 20 Defense Power. 140
Cannonball Tower Health Cannonball Tower gains 15 Defense Health. 140
Spike Blockade Damage Spike Blockade gains 15 Defense Power. 140
Spike Blockade Health Spike Blockade gains 30 Defense Health. 140
Ballista Damage Ballista gains 20 Defense Power. 140
Ballista Health Ballista gains 15 Defense Health. 140
Training Dummy Damage Training Dummy gains 15 Defense Power. 140
Training Dummy Health Training Dummy gains 30 Defense Health. 140
Defence Speed All Defenses gains 10 Defense Speed. 20

Utility

Power Name Description Points Cap
Ability Mana Maximum Ability Mana increased by 5. 20
Movement Speed Movement Speed increased by 10. 20
Hero Crit Chance Hero gains 1% Hero Crit Chance. 20
Hero Crit Damage Hero gains 20 Hero Crit Damage. 20
Defense Crit Chance All Defenses gain 1% Hero Crit Chance. 20
Defense Crit Damage All Defenses gain 20 Defense Crit Damage. 20
Shield Block Power Shield Block power increased by 1%. 20
Cannonball Range Gambit Cannonball Tower gains 30 Defense Range and loses -30 Defense power. 50
Ballista Range Gambit Ballista gains 30 Defense Range and loses -30 Defense power 50