Changes

Jump to: navigation, search

Expeditions

7 bytes added, 16:12, 29 October 2018
m
Chaos I
== Chaos I ==
In C1 you will first encounter [[Vanguard]]s - shield goblins. They have a very high resistance to direct front damage, the best strategy against them is to use traps, auras, magic towers (like [[Ramster]] or [[Flamethrower]]) or build direct damage towers behind them.  Accessible after finishing the campaign.
== Chaos II ==
[[Cybork]]s are an anti-trap/aura/node enemy introduced in Chaos II. If you’re attempting to take down Cyborks with these defencesdefenses, you’re going to have a hard time.
Accessible after reaching a [[champion score]] of 580.
== Chaos III ==
[[Shield Geode]]s are introduced in this tier. They are crystals that emit an energy shield that reflects projectiles. Strategies against them are similar to C1 Chaos I [[Vanguard]]s, but because they have a shield all around them, placing towers from behind won't work, forcing a different approach.
Accessible after reaching a [[champion score]] of 1050.
23
edits

Navigation menu