Changes

Defenses

6,689 bytes added, 2 April
Adding Aquarion's towers
[[File:Towers Loading Screen.png|350px|right|thumb|Loading Screen featuring a tower of each four base heroes.]]Defenses are the core to defending Etheria. <br>They require Green Mana to be buildbuilt, upgraded and repaired. Every <br>Most [[Hero|Hero DeckHeroes]] has have 4 defenses with exception to ; The [[Barbarian ]] and [[Gunwitch]] have no defenses; and the [[Dryad]] and Gun Witch[[Mystic]] have a 5th defense.<br>
There are 5 types of Defenses: Towers, Blockades, Traps, Auras and Nodes.<br><br>
=== Blockades ===Blockades are Defenses that focus on Defense. They have wide hitboxes with a lot of health and a small to medium usually do not have much range cap.<br>Blockades deal damage, but they can also have a supporting roll role such as slowing or stunning enemies, and buffing heroes. <br><br>They include: <gallery widths=100px heights=100px mode="packed">File:Apprentice_arcane_barrier.png|link=Arcane Barrier|''[[Arcane Barrier, ]]''File:Squire_SpikedBlockade.png|link=Spike Blockade|''[[Spike Blockade, ]]''File:Squire_training_dummy.png|link=Training Dummy|''[[Training Dummy, ]]''File:AbyssLord_orc.png|link=Orc Blockade|''[[Orc Blockade, ]]''File:AbyssLord_Colossus.png|link=The Colossus|''[[The Colossus, ]]''File:Lavamancer_Maw.png|link=Maw of the Earth Drake|''[[Maw of the Earth Drake, ]]''File:Mystic_VipersFangs.png|link=Viper's Fangs|''[[Viper's Fangs and ]]''File:Dryad_WorldTree.png|link=World Tree|''[[World Tree]]''File:Mercenary_Royal_Guard_Blockade.png|link=Royal Guard Blockade|''[[Royal Guard Blockade]]''File:Werewolf_Commander.png|link=Werewolf Commander|''[[Werewolf Commander]]'' </gallery> == Towers ===
Towers are Defenses that focus on Offense. They have small hitboxes with some health and often a large range cap.<br>
There is much variation between towers, some have projectiles, others have beams. Most are damaging, but there are also CC Towers. They can be AoE or Single Target.<br><br>
They include: <gallery widths=100px heights=100px mode="packed">File:Apprentice_flameburst.png|link=Flamethrower Tower|''[[Flamethrower Tower, ]]''File:Apprentice_frostbite.png|link=Frostbite Tower|''[[Frostbite Tower, ]]''File:Apprentice_Earthshatter.png|link=Earthshatter Tower|''[[Earthshatter Tower, ]]''File:Squire_cannonball.png|link=Cannonball Tower, |''[[Cannonball Tower]]''File:Squire_ballista.png|link=Ballista|''[[Ballista, ]]''File:Huntress_poison_tower.png|link=Poison Dart Tower, |''[[Poison Dart Tower]]''File:Monk_sky_guard.png|link=Sky Guard Tower, |''[[Sky Guard Tower]]''File:AbyssLord_Ramster.png|link=Skeletal Ramster, |''[[Skeletal Ramster]]''File:AbyssLord_BoneArchers.png|link=Skeletal Archer, |''[[Skeletal Archer]]''File:Lavamancer_Volcano.png|link=Volcano, Sand Viper, |''[[Volcano]]''File:Mystic_SerpentsCoil.png|link=Serpents Coil|Serpent's Coil|''[[Serpents Coil|Serpent's Coil, ]]''File:Mystic_SandViper.png|link=Sand Viper|''[[Sand Viper]]''File:Mystic_Obelisk.png|link=Obelisk, |''[[Obelisk]]''File:Dryad_HarpysPerch.png|link=Harpy's Perch and |''[[Harpy's Perch]]''File:Initiate_Firework_Cannon.png|link=Firework Cannon|''[[Firework Cannon]]''File:Initiate_Chi_Spirit_Tower.png|link=Chi Spirit Tower|''[[Chi Spirit Tower]]''File:Apprentice_flameburst.png|link=Flameburst Tower|''[[Flameburst Tower]]''File:Adept_Tesla_Coil.png|link=Tesla Coil|''[[Tesla Coil]]''File:Adept_hailstorm.png|link=Hailstorm Tower|''[[Hailstorm Tower]]''File:Adept_Crystal_Hammer.png|link=Crystal Hammer|''[[Crystal Hammer]]''File:Mercenary_Nether_Archer.png|link=Nether Archer|''[[Nether Archer]]''File:Mercenary_Elvish_Artillery_Cannon.png|link=Elvish Artillery Cannon|''[[Elvish Artillery Cannon]]''File:Countess_Flak_Cannon.png|link=Flak Cannon|''[[Flak Cannon]]''File:Countess_Oil_Catapult.png|link=Oil Catapult|''[[Oil Catapult]]''File:Countess_Elder_Dragon.png|link=Elder Dragon|''[[Elder Dragon]]''File:Magnetic Knight.png|link=Magnetic Knight Tower|''[[Magnetic Knight Tower]]File:Rail Gun.png|link=Rail Gun Tower|''[[Rail Gun Tower]]File:Sentry Turret.png|link=Sentry Turret|''[[Sentry Turret]]File:Spectral Knight.png|link=Spectral Knight|''[[Spectral Knight]]File:Sonic Bat.png|link=Sonic Bat|''[[Sonic Bat]]File:Water Sprite Tower.png|link=Water Sprite Tower|''[[Water Sprite Tower]]File:PufferFish.png|link=PufferFish|''[[PufferFish]]File:JellyFish.png|link=JellyFish|''[[JellyFish]]File:Artillery Crab Tower.png|link=Artillery Crab Tower|''[[Artillery Crab Tower]]</gallery> == Traps ===
Traps are Defenses that focus on Offense. As health they have an certain amount of charges. They have a small trigger radius and a larger detonation radius, each trigger removes a charge.<br>
The Dryad is an exception, her traps act more like Auras, no trigger radius and a percentage as health.<br>
Traps are mainly damage dealers, but they can have supporting rolls such as slowing, stunning or charming enemies.<br><br>
They include: <gallery widths=100px heights=100px mode="packed">File:Huntress_explosive_trap.png|link=Explosive Trap, |''[[Explosive Trap]]''File:Huntress_geyser_trap.png|link=Geyser Trap, |''[[Geyser Trap]]''File:Huntress_blaze_balloon.png|link=Blaze Balloon, |''[[Blaze Balloon]]''File:Lavamancer_OilGeyser.png|link=Oil Geyser|''[[Oil Geyser, ]]''File:Mystic_SnakingSands.png|link=Snaking Sands|''[[Snaking Sands, ]]''File:Dryad_HornetsNest.png|link=Moss Hornet's Nest, |''[[Moss Hornet's Nest]]''File:Dryad_SlimePit.png|link=Slime Pit|''[[Slime Pit and ]]''File:Dryad_AngryNimbus.png|link=Angry Nimbus|''[[Angry Nimbus]]''File:Mercenary_Nether_Spider_Spawner.png|link=Nether Spider Spawner|''[[Nether Spider Spawner]]''File:Countess_Dragon_Nest.png|link=Dragon's Nest|''[[Dragon's Nest]]''File:EMP Trap.png|link=EMP Trap|''[[EMP Trap]]File:Gargoyle Statue.png|link=Gargoyle Statue|''[[Gargoyle Statue]]</gallery> == Auras ===
Auras are Defenses that focus on Offense. As health they have a durability displayed by a percentage. They have a medium range cap.<br>
Auras are damage dealers, with rarely some supporting rolls like buffing defenses.<br><br>
They include: <gallery widths=100px heights=100px mode="packed">File:Monk flame aura.png|link=Flame Aura, |''[[Flame Aura]]''File:Monk boost aura.png|link=Boost Aura|''[[Boost Aura, ]]''File:Monk lightning aura.png|link=Lightning Strikes Aura|''[[Lightning Strikes Aura and ]]''File:Lavamancer FissureofEmbermount.png|link=Fissure of Embermount|''[[Fissure of Embermount]]''File:Initiate_Water_Aura.png|link=Water Aura|''[[Water Aura]]''File:Initiate_Frost_Strikes_Aura.png|link=Frost Strikes Aura|''[[Frost Strikes Aura]]''</gallery> == Nodes ===Nodes are Defenses that focus on Offense. The utility, made of multiple nodes are often linked with a beam, so you always need requiring at least 2 placed nodes to place 2be summoned. As health they have a durability displayed by a percentage. They have set ranges.<br>Nodes are damage dealers and can be very useful for support such as reflecting projectiles and , buffing defenses, and stunning enemies.<br><br>They include: <gallery widths=100px heights=100px mode="packed">File:EV2 ProtonBeam.png|link=Proton Beam|''[[Proton BEam, Beam]]''File:EV2 ReflectBeam.png|link=Reflect Beam|''[[Reflect Beam, ]]''File:EV2 BuffBeam.png|link=Buff Beam|''[[Buff Beam and ]]''File:EV2 WeapManu.png|link=Weapon Manufacturer|''[[Weapon Manufacturer]]''</gallery> ==Interactions== ===Build===Each Defense costs a specific amount of [[Mana#Green Mana|green mana]] to build. When building a defense it costs [[Mana#Green Mana|green mana]] and [[Defense Units|Defense Units]]. The [[Defense Units]] lost from building a defense is refunded when the defense is either sold or destroyed.   ===Upgrade===A Player may Upgrade a defense by [[Controls|pressing Q]] (by default) and then left clicking on a [[Defense]]. <br>* Upgrading a defense will increase its [[Defense Power]] ratio and [[Defense Health]] ratio. Upgrading a defense costs different amounts of [[Mana#Green Mana|green mana]] for each upgrade tier:{|class="wikitable" style="text-align:center;"|-! Upgrade !! Cost |-| Tier 1 -> 2 || 50 |-| Tier 2 -> 3 || 100|-| Tier 3 -> 4 || 150|-| Tier 4 -> 5 || 200|}   ===Repair===A player can repair a Defense by [[Controls|pressing R]] (by default) and then left clicking on a defense. <br>'''Formula:''' <code>Base Green Mana Cost * 75% * % of missing health</code> <br>So repairing a defense such as the [[Flameburst Tower]] for example it costs 40 [[Mana#Green Mana|green mana]] and repairing it from 50% health will cost 15 [[mana#green mana|green mana]]. <br>* Repairing a Defense does not change in cost according to the upgrade tier. The repair cost is always based off of the base cost of the Tier 1 version of the Defense   ===Sell===A Player may sell a defense by [[Controls|pressing Z]] (by default) and then left clicking on the defense. <br>'''Formula:''' <code>Total Green Mana Cost * 75% * % of missing health</code> <br>* A Defense will sell for [[Mana#Green Mana|green mana]] based on its condition and upgrade status.: A Defense sold in the same build phase it was built in will give a full refund, including any [[Mana#Green Mana|green mana]] spent on upgrades. <br> If the defense is sold at any other point after it has been built will sell for 75% of its cost (Including Upgrade costs) times its percent health left. [[Category:Dungeon Defenders 2]] [[Category:Defenses]] [[Category:Heroes]] [[Category:Mechanics]]
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