Changes

Effects

1,700 bytes added, 04:22, 21 May 2023
A start to changes, will continue another time
| Freeze || Earth || Shatter
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=Elemental Combos=
===Petrify===[[File:Petrify.gif|300px|right]]Petrify is a stun that turns [[enemies]] into stone when earth damage comes in contact with poisoned [[Enemies|enemy]].
* It's approximately a 6s stun.
* Causes all [[Enemies|mobs]] & [[Enemies#Bosses|bosses]] to take 5% more damage from all sources whilst petrified.
* Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]].
* Causes the [[Enemies#Bosses|Drakenlord]] to take full damage whilst petrified even if his shield hasn't been disabled by ignite or [[Shards|burning strikes]] first.
* Counts towards [[Mods|controller mods]].
 <br><br><br>===Electrocute===[[File:Electrocute.gif|300px|right]] Electrocute is a stun that shocks [[enemies]] when storm damage comes in contact with a drenched [[Enemies|enemy]].
* It's approximately a 6s stun.
* Has body block, but the body block is worse than petrify.
* Counts towards [[Mods|controller mods]].
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
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===Ignite===
[[File:Ignite.gif|300px|right]]
=Ignite=
* Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited
* Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus.
* [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a 30%~35% debuff and stacks with standard ignite.
<br><br><br>===Freeze===[[File:Freeze.gif|300px|right]] 
* It's approximately a 4s stun.
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
* Has diminishing returns (DR).
* Cannot be applied to [[Enemies#Special Level Enemies|frost mobs]].
* Can drop flying mobs & void-kill like petrify. The kill does not Work against [[Dark Assassin|Dark Assassins]].
* Counts towards [[Mods|controller mods]].
* Counts towards [[Mutators|Controlled Burn Mutator]].
 
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===Shatter===
[[File:Shatter.gif|300px|right]]
=Shatter=
* The earth damage providing the shatter will deal 50% more damage.
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
* Counts towards [[Mods|controller mods]].
=StunEffects===Chill===[[File:Chill.gif|300px|right]] * Counts towards [[Mutators|Controlled Burn Mutator]].* Doesn''Needs Description''t work on unslowable enemies. <br><br><br>===Taunt===[[File:Taunt.gif|300px|right]]Taunt is an effect that makes surrounding [[enemies]] agro the player.* Counts towards [[Mods|controller mods]].* Counts towards [[Mutators|Controlled Burn Mutator]]. <br><br><br>===Confuse===Confuse is similar to taunt but the effect makes surrounding [[enemies]] attack one another.[[File:Confuse.gif|300px|right]] * Counts towards [[Mods|controller mods]].* Counts towards [[Mutators|Controlled Burn Mutator]]. <br><br><br>===Drench===[[File:Drench.gif|300px|right]] * Counts towards [[Mutators|Controlled Burn Mutator]].
<br><br><br>===Knockback==Chill=''Needs Description''[[File:Knockback.gif|300px|right]]
=Taunt=''Needs DescriptionKnockback is an effect that pushes [[enemies]] away from the [[Defenses|defenses']]/player's position.
<br><br><br>===Knockup==Confuse=''Needs Description''[[File:Knockup.gif|300px|right]]Knockup is an effect that lifts [[enemies]] into the air briefly, disabling their movement.* Counts towards [[Mutators|Controlled Burn Mutator]].* Knocked up [[enemies]] will be targeted by anti-air [[defenses]] such as the [[Sky_Guard_Tower|Sky Guard Tower]].
<br><br><br>===Stun==Drenched=''Needs Description''[[File:Stun.gif|300px|right]]
=Knockback=* Counts towards [[Mutators|Controlled Burn Mutator]].''Needs Description''* Has diminishing returns (DR).
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