Changes

Elements

2,611 bytes added, 16:20, 23 December 2023
m
Added not about Elemental Combos removing the Combo Starter status
'''''{{stub}}<u>NOTE div style="float: right; margin-left: THIS PAGE IS STILL UNDER CONSTRUCTION. THIS IS NOT FINAL. THERE WILL BE UPDATES EVENTUALLY. </u10px;">''''' 
{|class="wikitable" style="display:; text-align:center;"
|-
|+ Elemental Combo List TL;DR
! Combo Starter !! Combo Finisher !! Result
|-
| Freeze || Earth || Shatter
|}
</div>
=Overview=
Elements and Elemental Combos are key components for utilizing powerful [[Status Effects|effects]], weaknesses, and [[Defenses|defenses]] against the [[enemies]] of Etheria. <br>
It is important to know about the elements because it can be a deciding factor for the completion in a [[maps|match]]. <br> <br>
An example of this would be new players against the [[Drakenlord]] for the first time without Ignite. <br> <br>
Keep in mind that triggering an Elemental Combo removes the Combo Starter status.
=Elements=
<p style="font-size: 120%;> '''Water''' </p>
: The water element is associated with the [[Status Effects|drenched]] status. Water damage is considered as [[Magical Damage]], when combined with other elements, it can produce various additional effects.
* Doesn't slow [[enemies]].
* Counts towards [[Mutators|Controlled Burn Mutator]].
* Does Half damage to [[Frost Enemies|frost enemies]].
: '''Main Article:''' '''[[Water]]'''
<p style=Elements="font-size: 120%;> '''Storm''' </p> : The storm element is considered [[Magical Damage]] and can electrocute [[enemies]] when in contact with a [[Status Effects|drenched]] [[Enemies|enemy]].* : '''WaterMain Article:''' Needs Info.* '''[[Storm]]''' <p style="font-size:120%;> '''Frost'' Needs Info' </p>: The frost element is considered [[Magical Damage]] and freezes [[enemies]] when in contact with a [[Status Effects|drenched]] [[Enemies|enemy]].* : '''Main Article:''' '''[[Frost]]''' <p style="font-size:120%;> ''' Needs InfoPoison''' </p>: The poison element is associated with the [[Status Effects|poisoned]] status. Poison damage is considered as [[Magical Damage]], when combined with earth damage, [[enemies]] will become petrified.* Counts towards [[Mutators|Controlled Burn Mutator]].: '''Main Article:''' '''[[Poison]]''' <p style="font-size:120%;> '''Earth' Needs Info'' </p>: The earth element is considered [[Magical Damage]] and will petrify when in contact with a [[Status Effects|poisoned]] [[enemies|enemy]].* : '''Main Article:''' '''[[Earth:]]''' Needs Info.* <p style="font-size: 120%;> '''Oil:''' Needs Info</p>: The oil element is associated with the [[Status Effects|oiled]] status. Oil damage is considered [[Magical Damage]] and will ignite [[enemies]] when paired with fire damage.* Counts towards [[Mutators|Controlled Burn Mutator]].: '''FireMain Article:''' Needs Info.'''[[Oil]]'''
<p style="font-size: 120%;> '''Fire''' </p>
: The fire element is considered [[Magical Damage]] and can ignite when in contact with a [[Status Effects|oiled]] [[Enemies|enemy]].
* Does double damage to [[Frost Enemies|frost enemies]].
: '''Main Article:''' '''[[Fire]]'''
=Elemental Combos=
* It's approximately a 6s stun.
* Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]].
* Causes the [[Enemies#Bosses|Drakenlord]] to take full damage whilst petrified even if his shield hasn't been disabled by ignite or [[Shards|burning strikes]] first.
* Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[Enemies|mobs]] from walking past (to a degree).
* Counts towards [[Mods|controller mods]].
<br><br><br>
 
===Electrocute===
[[File:Electrocute.gif|300px|right]]
* Has body block, but the body block is worse than petrify.
* Counts towards [[Mods|controller mods]].
* Counts towards [[Mutators|Controlled Burn Mutator]].
* Has diminishing returns (DR).
<br><br><br>
 
===Ignite===
[[File:Ignite.gif|300px|right]]
Ignite makes [[enemies]] take more damage from all sources when fire damage comes in contact with an oiled [[Enemies|enemy]].
* Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited.
* Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus.
===Freeze===
[[File:Freeze.gif|300px|right]]
Freeze is a stun that turns [[enemies]] into ice when frost damage comes in contact with a drenched [[Enemies|enemy]].
* It's approximately a 4s stun.
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
<br><br><br>
 
===Shatter===
[[File:Shatter.gif|300px|right]]
Shatter is a stun that disorientates [[enemies]] when earth damage comes in contact with a frozen [[Enemies|enemy]].
* The earth damage providing the shatter will deal 50% more damage.
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
[[Category:Dungeon Defenders 2]] [[Category:Elements]]
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