Changes

Elements

1,140 bytes added, 16:20, 23 December 2023
m
Added not about Elemental Combos removing the Combo Starter status
Elements and Elemental Combos are key components for utilizing powerful [[Status Effects|effects]], weaknesses, and [[Defenses|defenses]] against the [[enemies]] of Etheria. <br>
It is important to know about the elements because it can be a deciding factor for the completion in a [[maps|match]]. <br> <br>
An example of this would be new players against the [[Drakenlord]] for the first time without Ignite. <br> <br>Keep in mind that triggering an Elemental Combo removes the Combo Starter status.
=Elements=
<p style="font-size: 120%;> '''Water''' </p>
<p style="font-size: 120%;> '''Storm''' </p>
: Needs DescriptionThe storm element is considered [[Magical Damage]] and can electrocute [[enemies]] when in contact with a [[Status Effects|drenched]] [[Enemies|enemy]].
: '''Main Article:''' '''[[Storm]]'''
<p style="font-size: 120%;> '''Frost''' </p>
: Needs DescriptionThe frost element is considered [[Magical Damage]] and freezes [[enemies]] when in contact with a [[Status Effects|drenched]] [[Enemies|enemy]].
: '''Main Article:''' '''[[Frost]]'''
<p style="font-size: 120%;> '''Poison''' </p>
: Needs DescriptionThe poison element is associated with the [[Status Effects|poisoned]] status. Poison damage is considered as [[Magical Damage]], when combined with earth damage, [[enemies]] will become petrified.* Counts towards [[Mutators|Controlled Burn Mutator]].
: '''Main Article:''' '''[[Poison]]'''
<p style="font-size: 120%;> '''Earth''' </p>
: Needs DescriptionThe earth element is considered [[Magical Damage]] and will petrify when in contact with a [[Status Effects|poisoned]] [[enemies|enemy]].
: '''Main Article:''' '''[[Earth]]'''
<p style="font-size: 120%;> '''Oil''' </p>
: Needs DescriptionThe oil element is associated with the [[Status Effects|oiled]] status. Oil damage is considered [[Magical Damage]] and will ignite [[enemies]] when paired with fire damage.* Counts towards [[Mutators|Controlled Burn Mutator]].
: '''Main Article:''' '''[[Oil]]'''
<p style="font-size: 120%;> '''Fire''' </p>
: Needs DescriptionThe fire element is considered [[Magical Damage]] and can ignite when in contact with a [[Status Effects|oiled]] [[Enemies|enemy]].* Does double damage to [[Frost Enemies|frost enemies]].
: '''Main Article:''' '''[[Fire]]'''
* It's approximately a 6s stun.
* Petrified flying mobs drop out of the air and instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]].
* Causes the [[Enemies#Bosses|Drakenlord]] to take full damage whilst petrified even if his shield hasn't been disabled by ignite, [[Shards|burning strikes]], or [[Rings|ring of fire]] first.
* Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[Enemies|mobs]] from walking past (to a degree).
* Counts towards [[Mods|controller mods]].
<br><br><br>
 
===Electrocute===
[[File:Electrocute.gif|300px|right]]
* Has body block, but the body block is worse than petrify.
* Counts towards [[Mods|controller mods]].
* Counts towards [[Mutators|Controlled Burn Mutator]].
* Has diminishing returns (DR).
<br><br><br>
 
===Ignite===
[[File:Ignite.gif|300px|right]]
<u> Needs DescriptionIgnite makes [[enemies]] take more damage from all sources when fire damage comes in contact with an oiled [[Enemies|enemy]]. </u>
* Causes [[Enemies|mobs]] to take 25% more damage from all sources while ignited.
* Burn is not ignite, [[Mods|embermount flames mod]], [[Shards|burning strikes shard]], etc are burn and do not provide the damage bonus.
===Freeze===
[[File:Freeze.gif|300px|right]]
<u> Needs DescriptionFreeze is a stun that turns [[enemies]] into ice when frost damage comes in contact with a drenched [[Enemies|enemy]]. </u>
* It's approximately a 4s stun.
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
<br><br><br>
 
===Shatter===
[[File:Shatter.gif|300px|right]]
<u> Needs DescriptionShatter is a stun that disorientates [[enemies]] when earth damage comes in contact with a frozen [[Enemies|enemy]]. </u>
* The earth damage providing the shatter will deal 50% more damage.
* Slows [[Enemies|mobs]] by 40% for 2 seconds after the end of the stun.
[[Category:Dungeon Defenders 2]] [[Category:Elements]]
3
edits