Changes

Elements

3,289 bytes added, 16:20, 23 December 2023
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Added not about Elemental Combos removing the Combo Starter status
{{stub}}<div style="float: right; margin-left: 10px;">{|class= Attack Types "wikitable" style="display:; text-align:center;"|-|+ Elemental Combo List TL;DR! Combo Starter !! Combo Finisher !! Result|-|Poison || Earth || Petrify|-|Drench || Storm || Electrocute|-|Drench || Frost || Freeze|-| Oil || Fire || Ignite|-| Freeze || Earth || Shatter|}</div>=Overview=Elements and Elemental Combos are key components for utilizing powerful [[Status Effects|effects]], weaknesses, and [[Defenses|defenses]] against the [[enemies]] of Etheria. <br>Dungeon Defenders 2 has It is important to know about the elements because it can be a deciding factor for the completion in a brand [[maps|match]]. <br> <br>An example of this would be new system players against the [[Drakenlord]] for damagethe first time without Ignite. <br> <br>Keep in mind that triggering an Elemental Combo removes the Combo Starter status. Overall, there are two types of damage=Elements=<p style="font-size:120%;> '''Water''' </p> * : The water element is associated with the [[:Category:Magical_DamageStatus Effects|drenched]] status. Water damage is considered as [[Magical Damage]], when combined with other elements, it can produce various additional effects.* Doesn't slow [[enemies]].* Counts towards [[Mutators|Controlled Burn Mutator]].* Does Half damage to [[Frost Enemies|frost enemies]].:Category'''Main Article:Physical_Damage|Physical Damage''' '''[[Water]]'''
<p style===Special Elementals==="font-size: 120%;> '''Storm''' </p> Various damage types also can apply any of 5 special elemental effects, which are used for finishing combos:* The storm element is considered [[:Category:Fire_Element|Fire Elemental EffectMagical Damage]]* and can electrocute [[:Category:Water_Element|Water Elemental Effectenemies]]* when in contact with a [[:Category:Earth_ElementStatus Effects|Earth Elemental Effectdrenched]]* [[:Category:Storm_ElementEnemies|Storm Elemental Effectenemy]].* : '''Main Article:''' '''[[:Category:Crushing_Element|Crushing Elemental EffectStorm]]'''
<p style== Attack Combos =="font-size: 120%;> '''Frost''' </p>A "Combo" : The frost element is considered [[Magical Damage]] and freezes [[enemies]] when in Dungeon Defenders 2 has two phases, the starter and the finishercontact with a [[Status Effects|drenched]] [[Enemies|enemy]].: '''Main Article:''' '''[[Frost]]'''
<p style===Combo Start==="font-size: 120%;> '''Poison''' </p>: The "start" of poison element is associated with the combo is started by either a Hero [[:Category:DefenseStatus Effects|Defensepoisoned]] or Hero status. Poison damage is considered as [[:Category:Ability|AbilityMagical Damage]] that applies a special debuff of some sort. This debuff has its own, separate propertieswhen combined with earth damage, [[enemies]] will become petrified. Certain * Counts towards [[Environmental TrapsMutators|Controlled Burn Mutator]] can also be used to start certain combos.: '''Main Article:''' '''[[Poison]]'''
<p style====Status Combo Starts====* [[Frozen]] ([[Frostbite_Tower|Frostbite Tower]] "font- [[size:Category120%;> '''Earth''' </p>:Apprentice|Apprentice]] The earth element is considered [[:Category:Defense|TowerMagical Damage]]) -- Applies and will petrify when in contact with a [[Stun]]* [[Oiled]] ([[Oil_FlaskStatus Effects|Oil Flaskpoisoned]] - [[:Category:Huntress|Huntress]] [[:Category:Abilityenemies|Ability]]) -- Applies a [[Slowenemy]].* [[Drenched]] ([[Geyser_Trap|Geyser Trap]] - [[:Category:Huntress|Huntress]] [[:Category'''Main Article:Defense|Trap]]) -- Applies a ''' '''[[SlowEarth]]'''
<p style===Combo Finish==="font-size: 120%;> '''Oil''' </p>: The "Finish" of the combo oil element is instigated by a special elemental effect taken by an enemy. These "Finisher's" do not apply debuffs themselves, it is simply dealing damage that activates associated with the combo[[Status Effects|oiled]] status. This means that attacks that deal "Storm" Oil damage can Electrocute enemies that are Drenched, is considered [[Magical Damage]] and attacks that deal "Fire" damage can will ignite Oiled [[enemies]] when paired with fire damage. Elemental Bonus Damage on * Counts towards [[:Category:WeaponsMutators|WeaponsControlled Burn Mutator]] can apply theses special elemental effects too, as can some .: '''Main Article:''' '''[[Environmental TrapOil]]s (such as from Falling).'''
<p style="font-size: 120%;> '''Fire''' </p>: The fire element is considered [[Magical Damage]] and can ignite when in contact with a [[Status Effects|oiled]] [[Enemies|enemy]].* Does double damage to [[Frost Enemies|frost enemies]].: '''Main Article:''' '''[[Fire]]''' =Elemental Combos= ==Status Combo finishers=Petrify===[[File:Petrify.gif|300px|right]]Petrify is a stun that turns [[enemies]] into stone when earth damage comes in contact with poisoned [[Enemies|enemy]].* It should be noted that 's approximately a 6s stun.* Petrified flying mobs drop out of the finishers "Fire" air and "Storm" simply refer instantly die if they land in a void, This does not work for [[Dark Assassin|Dark Assassins]].* Has the best body block, petrified mobs form a physical barrier which prevents un-petrified [[Enemies|mobs]] from walking past (to the a degree).* Counts towards [[Mods|controller mods]].* Has diminishing returns (DR). <br><br><br> ===Electrocute===[[File:Electrocute.gif|300px|right]] Electrocute is a stun that shocks [[enemies]] when storm damage dealt to the target comes in contact with the Combo Beginnera drenched [[Enemies|enemy]]. * It doesn't matter if it's from approximately a tower or a hero6s stun.* Has body block, but the body block is worse than petrify.* Counts towards [[Mods|controller mods]].* Has diminishing returns (DR). <br><br><br> ===Ignite===[[File:Category:Fire_ElementIgnite.gif|300px|Fire Attacksright]] ends Ignite makes [[Oiledenemies]] take more damage from all sources when fire damage comes in contact with an oiled [[IgniteEnemies|enemy]]. * Causes [[Enemies|mobs]]to take 25% more damage from all sources while ignited.* Burn is not ignite, [[Mods|embermount flames mod]], [[:Category:Water_ElementShards|Water Attacksburning strikes shard]] , etc are burn and do not currently end combosprovide the damage bonus.* Oil type [[defenses]] inherently slows [[Enemies|mobs]] by x%, since the status disappears when a combo occurs, you'll lose the oil and the slow once ignite procs.* [[Shards|Melting point]] ([[Countess]] [[shards|shard]]) is a separate form of ignite that applies a x% debuff and stacks with standard ignite.* Ignite will drop the [[Drakenlord|Drakenlord's]] shield of ice temporarily.<br><br><br> ===Freeze===[[File:Category:Earth_ElementFreeze.gif|300px|right]]Freeze is a stun that turns [[enemies]] into ice when frost damage comes in contact with a drenched [[Enemies|enemy]].* It's approximately a 4s stun.* Slows [[Enemies|Earth Attacksmobs]] do not currently by 40% for 2 seconds after the end combosof the stun.* Cannot be applied to [[Enemies#Special Level Enemies|frost mobs]].* Can drop flying mobs & void-kill like petrify. The kill does not Work against [[:Category:Storm_ElementDark Assassin|Storm AttacksDark Assassins]] ends .* Counts towards [[DrenchedMods|controller mods]] with .* Counts towards [[ElectrocuteMutators|Controlled Burn Mutator]].* Has diminishing returns (DR). <br><br><br> ===Shatter===[[File:Category:Crushing_ElementShatter.gif|300px|Crushing Attacksright]] ends Shatter is a stun that disorientates [[Frozenenemies]] when earth damage comes in contact with a frozen [[Enemies|enemy]].* The earth damage providing the shatter will deal 50% more damage.* Slows [[ShatterEnemies|mobs]] by 40% for 2 seconds after the end of the stun.* Is a 2.5s stun.* Does not have DR on it's own but will get affect from it on any other stun.* Counts towards [[Mods|controller mods]].   [[Category:Dungeon Defenders 2]] [[Category:StatsElements]]
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