Difference between revisions of "Goblins (Regular)"

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[[File:Goblin.png|thumb|300x300px]]
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{{Enemy Infobox
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|image = [[File:Goblins.png|300px]]
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|damage_type = Physical
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|damage = 30 + (3.5*(Level-1))
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|health = (350 + (50*Level))
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}}
  
 
== Description ==
 
== Description ==
The Goblin is a common enemy type encountered in vast numbers on every [[:Category:Maps#Waves|level]]. It is the most basic [[:Category:Enemies|enemy]] type and deals a small amount of damage. The Goblin has no vulnerability or resistance to any particular damage type.  
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The Goblin is the most common melee [[Enemies|enemy]] type encountered in vast numbers on every map. It has low health and deals a small amount of damage.  
  
The Goblin's [[Health|HP]] and damage seems to scale linearly in normal mode, with the formula being:
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== Strategy ==
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There is no particular strategy in dealing with these [[Enemies|enemies]]. They die very easily to any damage done to them.
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== Schedule Icon ==
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[[File:Gobu.png]]
  
*Health = (350 + (50*Level))
 
*Damage = 30 + (3.5*(Level-1))
 
[[Category:Physical Damage|Physical Damage]]
 
 
[[Category:Enemies]]
 
[[Category:Enemies]]

Latest revision as of 18:10, 15 December 2018

Goblins (Regular)
Goblins.png
Information
Damage Type Physical
Damage 30 + (3.5*(Level-1))
Health (350 + (50*Level))

Description

The Goblin is the most common melee enemy type encountered in vast numbers on every map. It has low health and deals a small amount of damage.

Strategy

There is no particular strategy in dealing with these enemies. They die very easily to any damage done to them.

Schedule Icon

Gobu.png