Difference between revisions of "Goblins (Regular)"
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Revision as of 14:28, 20 March 2015
The Goblin is a common enemy type encountered in vast numbers on every level. It is the most basic enemy type and deals a small amount of damage. The Goblin has no vulnerability or resistance to any particular damage type.
The Goblin's HP and damage seems to scale linearly in normal mode, with the formula being:
- Health = (350 + (50*Level))
- Damage = 30 + (3.5*(Level-1))