Difference between revisions of "Heal Self"

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(Fixing an error - Heal Self actually has a 1 second cooldown.)
 
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{{{{#ifeq:{{PAGENAME}}|Heal Self|Hero Ability|}}
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{{{{#ifeq:{{PAGENAME}}|Heal Self|Hero_Ability|:Hero/List|}}
 
|Name=Heal Self
 
|Name=Heal Self
 
|Icon=Heal.png
 
|Icon=Heal.png
 
|Description=The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
 
|Description=The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
 +
|Hero=Squire
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|Hero2=Huntress
 +
|Hero3=Monk
 +
|Hero4=Apprentice
 +
|Hero5=Initiate
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|Hero6=Adept
 
|Mana=0
 
|Mana=0
|ISpeed=0
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|ISpeed=1
|Element=0
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|Element=N/A
|Status=0
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|Status=None
|Overview=This Ability is available to every hero as their fourth ability.
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|Damage=N/A
|Damage=
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|Overview=
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<br>
 
}}
 
}}

Latest revision as of 01:33, 28 September 2022

Heal Self
Heal.png
The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.
Ability Statistics
Hero: Squire
Huntress
Monk
Apprentice
Initiate
Adept
Mana Cost: 0
Base Recharge: 1
Damage Type: N/A
Damage Scalar: N/A
Status Effect: None