From Dungeon Defenders 2 Wiki
|Concussive Shots: The Huntress fires a volley of arrows that explode on contact, dealing Physical Damage and Stunning enemies.|
|Oil Flask: The Huntress lobs a flask that shatters, dealing Magical Damage and Oiling enemies. Oiled enemies are Slowed and can be set Aflame by Magical Fire Damage.|
|Piercing Shot: The Huntress unleashes a blazing Phoenix, burning everything in a piercing line for Magical Fire Damage.|
|Heal Self: The hero channels healing energy, regenerating a portion of their Health each second. The channel is broken if the hero moves or takes damage.|
|Explosive Trap: When triggered, explodes dealing Physical Damage in an area around it.|
|Geyser Trap: Launches enemies into the air, dealing Magical Water Damage and Drenching them. Once drenched, they can be Electrocuted by Magical Storm Damage.|
|Poison Dart Tower: Fires multiple projectiles at enemies. Each projectile inflicts Poison, dealing Magical Earth Damage over time. Draws reduced attention from enemies.|
|Blaze Balloon: When triggered, the balloon bursts and scorches the ground. Enemies walking on the scorched ground take Magical Fire Damage.|
Special Passives that can only roll on specific weapons:
|Call of the Phoenix||Phantom Phoenix||Wyvern Enthusiasts Incursion|| Increases Blaze Balloon Defense Crit Chance by 4%-8%% and increases Critical Damage by 4%-6% of your Defense Power.|
From the ashes - 3.5 seconds after Blaze Balloon detonates a phoenix emerges from the flames dealing an extra X%-450% of your Defense Power as damage.
|Viper's Bite||Toxic Shock||Chrome Enemies Incursion||Poison Dart Tower deals 5~20% more damage. When a poisoned enemy dies, it detonates dealing 50-80% of your Defense Power stat as damage to enemies in a 700-1500 radius.|
|Midas Touch||Bling-O-Midas||Kobold Bling King Incursion|| On Hit, enemies move at a ~41% reduced rate and burn for ~104% Hero Damage a second for 4~8s.
Golden Shower Charged Secondary attack fires a molten stream 60~90 degrees wide burning for ~49% Hero Damage twice per second.
|Pumpkinator||Bow-Blaster||Random map||Targets hit with basic attacks are pumpkined. Defeating a pumpkined enemy causes a physical explosion dealing 40~60% Hero Damage. Hitting a pumpkined enemy with a melee attack increase Hero Critical Chance by 5% for 5s.|
|Lady Orc Slayer||Mauled Cleaver||Weapon reward after 15 round in Onslaught||Defeating a Lady Orc grants a charge. Fully-charged Secondary Attacks consume a charge, unleashing a cleaver dealing 300% of your Hero Damage Stat as physical Damage.|
|Shard Shot||Harbinger's Fist||Ramparts Siege Defense||Concussive Shots fires a piercing shard dealing X% Ability Power as damage, then explodes dealing X% Ability Power unresisted damage.|
|Shard Spike||Harbinger's Fist||Siphon Site D Defense||50%? chance for Geyser Trap to fire an exploding shard dealing 600%? Defense Power as damage in an area.|
|MIRV||Aerial Bane||The Wyvern Den Defense||On hit, flying enemies now have a 30~63% chance to spawn grenades in a 500~1200 radius that deal 100~150% of your Hero Damage stat as damage.|
|Breaker||Armored Cleanser||Malthius Incursion||Reduces target's resistances by 5~20 on hit.|