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Incursions

471 bytes added, 19:05, 23 January 2019
Chaos 2 Incursions
<u>Playing Condition</u> - this incursion is very similar to a Chaos 2 expedition of Liferoot Forrest, where the four ground lanes are the same but the air lanes have increased numbers and only a single random enemy type. On Wave 4, there are no air lanes. This incursion assigns one mutator to each lane from the common pool of mutators. 4 Poachers inhabit this map and spawn as minibosses, once per a wave, starting on Wave 2. They can spawn on any lane at random. All 4 are enlarged versions of normal enemies with large health amounts and unique skin flairs. The lane they spawn on will have a red blinking schedule. They do not get separate mutators from the lane they spawn in. When they first spawn, their icon will appear as a purple question mark, until they pass the spawn point. The only additional miniboss that spawns is [[Thorc_the_Terrible|Thorc]]Poacher minibosses are Sammie the Trapper, Sach the large [[Cybork]]. He can spawn on multiple wavesStalker, Steiner the Hunter, and more than one lane at a time. His spawn rate is lowSturgis the Falconer.
Poacher Minibosses: Sammie the Trapper spawns on Wave 2 as a [[Goblins_(Bomb)|Bomb Goblin]] whose attacks inflict Oiled status, Sach the Stalker spawns on Wave 3 as a [[Javelin_Throwers|Javelin Thrower]] whose attacks inflict Poisoned status, Steiner the Hunter spawns on Wave 4 as an [[Orcs|Orc]], and Sturgis the Falconer spawns on Wave 5 as a [[Lady_Orcs|Lady Orc]].
<u>Victory Condition</u> - on Wave 5, the main crystal core still has health, and all enemies are defeated.
 <div class="mw-collapsible mw-collapsed"><u>Victory ConditionPlaying Tips ('''WARNING - SPOILERS''')</u> :<div class="mw-collapsible-content"> The key to this map is having towers to counter Cyborks in each lane and being ready for the minibosses that spawn on Waves 2- 4. Cyborks will target auras, nodes, and traps but do not target towers. The more range your towers have, the better. On Wave 4, there are no air lanes. Sammie the Trapper spawns on Wave 2 as a [[Goblins_(Bomb)|Bomb Goblin]] whose attacks inflict Oiled status. Sach the Stalker spawns on Wave 3 as a [[Javelin_Throwers|Javelin Thrower]] whose attacks inflict Poisoned status. Steiner the Hunter spawns on Wave 4 as an [[Orcs|Orc]]. Sturgis the Falconer spawns on Wave 5as a [[Lady_Orcs|Lady Orc]]. The only additional miniboss that spawns is [[Thorc_the_Terrible|Thorc]], the main crystal core still has healthlarge [[Cybork]]. He can spawn on multiple waves, and all enemies are defeatedmore than one lane at a time. His spawn rate is low. </div></div>
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