Difference between revisions of "Items"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
(Removed iPWR and shards. Edited a few out-dated things. Crafting materials are needed to be added)
(Weapons)
 
(24 intermediate revisions by 6 users not shown)
Line 1: Line 1:
Please update information, thank you
 
==Equipment Types==
 
Default stats are determined by item type, e.g. Weapons will always have Damage. These are different than primary or other stats.
 
 
 
===Weapons===
 
[[Weapons|Weapons]] are hero-specific gear.
 
 
''Primary Stat: [[Heroes#Power|Hero Power (Damage)]]''
 
 
===Armor===
 
[[Armor|Armor]] has four different types, each having their own equipment slot.
 
 
''Primary Stat: [[Heroes#Resistance|Hero Physical/Magical Resist]]''
 
  
 
===Relics===
 
===Relics===
[[Relics|Relics]] come in two different forms. Each Relic has its own Primary Stat. The four relics and their primary stat are: <br /><br/>
 
[[File:Totem.jpg|thumb|left]]
 
[[Totems]] ([[Defense#Health|Defense Health]]) - Increased HP of your tower/aura<br />
 
[[File:Medallion.jpg|thumb|left]]
 
[[Medallions]] ([[Defense#Power|Defense Power]]) - Increased base damage of your tower/aura <br />
 
  
Both gain additional stats and slots based on drop rarity. They come with 2 additional tower stats and 0 to 3 shard sockets. <br/>
+
[[Relics]] are a type of equipment for your [[defenses]] to increase their stats. <br />
 +
[[Relics]] have a primary and secondary stats that are listed respectively below.
  
Each Relic slot in the hero equipment page corresponds to the tower/aura on the hero hotkey bar. As an example for the Squire:<br/>
+
<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
 +
:File:Medallion.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
 +
:File:Totem.png|[[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]] <br> [[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]]
 +
:File:Orb Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
 +
:File:Mark Fridge.png|[[Stats|Defense Power]] [[File:Defense_Power_Icon.png|20px]] <br> [[Stats|Defense Health]] [[File:Defense_Health_Icon.png|20px]]
  
1st relic slot affects the Barricade.<br/>
+
</gallery>
2nd relic slot affects the Cannonball Tower. <br/>
 
3rd relic slot affects the Ballista. <br/>
 
4th relic slot affects the Training Dummy. <br/><br/>
 
  
<h4>Relic Stat Weights</h4>
+
===Weapons===
  
<i>Need math done</i><br />
+
[[Weapons]] are hero-specific gear to increase stats. <br>
Conventional wisdom dictates:<br/>
+
[[Weapons]] have a primary and secondary stats that are listed respectively below.
Defense Health for walls (path blockers like barricade). <br/>
 
Defense Critical Damage for damage towers/auras. <br/>
 
Defense Power for damage towers/auras as secondary stat. <br/>
 
Defense Speed is worst stat. <br/>
 
  
Defense Critical Hit Chance is said to be capped around 33% chance so it's not needed much after you cap it with your ascension level points.
+
<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
 +
:File:Ryoken Blade Icon.png|[[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|25px]]
  
==Levels==
+
</gallery>
Each item has a few numbers which demonstrate what level it is at.  These values, along with [[:Category:Prefixes|prefix]] quality, determines the value of its [[:Category:Stats|stats]] and its sell value.
 
  
===Item Power===
+
===Shields===
The raw potential result of the specific item (iPWR)s.
 
  
===Required Level===
+
[[Shields]] are hero-specific gear to increase stats. <br>
Determines the effective [[Experience#Levels|Level]] of the item.  When used in rooms with a max level lower than the required level, the item is down leveled to that room, reducing its stats.
+
[[Shields]] have a primary and secondary stats that are listed respectively below.
  
===Upgrade Level===
+
<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
The amount of times an item can be upgraded at the Upgrade Station. Each time an item is leveled up, the player is given a point to add to one of the items stats
+
:File:Shield.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Health]] [[File:Hero Health_Icon.png|20px]]
  
==Prefixes==
+
</gallery>
An Item's [[Prefixes|Prefix]] defines its stats,  gg
 
based on its type and quality, split into two key words.
 
  
==Passives==
+
===Armor===
An Item's [[Passives|Passive]] offers one or two special stats, mentioned at the end of the item.
 
 
 
==Unique Items==
 
Certain unique items exist for each of the four starter classes. They are 100% guaranteed from the Victory Chest unless otherwise stated. The drop locations are as follows:
 
 
 
*Siphon Site D: Huntress Harbinger Bow (Defense)
 
 
 
*Dragonfall Sewers: Monk Harbinger Polearm (Defense)
 
 
 
*Forgotten Ruins: Squire Harbinger Sword (Hero)
 
 
 
*The Ramparts: Monk Harbinger Polearm (Hero)
 
 
 
*Ramparts Siege: Huntress Harbinger Bow (Hero)
 
 
 
*Liferoot Forest: Apprentice Harbinger Staff (Hero)
 
 
 
*The Wyvern Den : All Betsy Weapons (100% for one weapon when Betsy is slain)
 
 
 
*The Dead Road: Squire Harbinger Sword (Defense)
 
 
 
*Temple of the Necrotic: Apprentice Harbinger Staff (Defense)
 
 
 
(Spooky Weapons also drop here. You must perform the Spooky Secret to summon the Skeletal versions of the 4 Heroes and then slay them. The weapons are not guaranteed to drop and can only be obtained from the Skeletal Heroes themselves and not the Victory Chest)
 
 
 
*Harbinger’s Warship: Squire Harbinger Shield
 
 
 
*Nimbus Reach: Storm Boots
 
 
 
*Greystone Plaza: Storm Chest
 
 
 
*Assault on Throne Room: Storm Gloves
 
 
 
*Buried Bastille: Storm Helm
 
 
 
*Wyvern Enthusiasts Incursion: Huntress Phantom Phoenix Bow
 
 
 
*Griblok’s Horde Incursion: Squire Impaling Cutter Sword
 
 
 
*Chrome Enemies Incursion: Huntress Toxic Shock Bow
 
 
 
*Forest Poachers Incursion: Apprentice Chilling Touch Staff
 
 
 
*Unholy Catacombs Incursion: Squire Sword of Unholy Fire
 
 
 
*Kobold Bling King Incursion: Huntress Bling O’ Midas Bow
 
 
 
*Bastille Master Incursion: Apprentice Ghastly Halberd Staff
 
 
 
*Power Surge Incursion: Monk Glaive of the Storms Polearm
 
  
*Malthius Incursion: Monk Infernal Combustor Polearm
+
[[Armor]] is used to boost [[Heroes|hero]] stats.
 +
There is 4 pieces of [[Armor|armor]] (Helmet, Chest, Gloves, and Boots). <br >
 +
[[Armor]] have a primary and secondary stats that are listed respectively below.
  
(Chance to get either Apprentice Armageddon Staff, Squire Scarlet Enforcer Sword or Huntress Armored Cleanser Bow from Malthius in addition to the Victory Chest drop)
+
<gallery widths=60px heights=60px perrow=4 style="text-align: Center;">
 +
:File:Helmet.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
 +
:File:Chest.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
 +
:File:Gloves.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
 +
:File:Boots.png|[[Stats|Armor]] [[File:Armor_Icon.png|20px]] <br> [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
  
*Maldonis Incursion: Wailing Glaive, Raven Staff, Pumpkinator, Howling Reaver (100% for one weapon directly from Maldonis when slain)
+
</gallery>
  
(Maldonis is the only way to get the 710-750 ipwr Spooky Weapons in Nm4. You can also obtain the Spooky Weapons from slaying the Skeletal Heroes that spawn.
+
===Rings===
  
*Dawn of the Bloodmoon Incursion: All Spooky Weaponry
+
[[Rings]] are equipped in the ring slot and provide addition hero stats with an exclusive mod.  <br>
 +
[[Rings]] have a primary and secondary stats that are listed respectively below.
  
(Skeletal versions of the 4 heroes will occasionally spawn and slaying them has a chance to drop the Spooky Weaponry. You can also obtain Soul of Night here from the Victory Chest to buy the Terraria weapons.
+
<gallery widths=60px heights=60px perrow=1 style="text-align: Center;">
 +
:File:Ring of Fire Icon.png|[[Stats|Hero Health]] [[File:Hero_Health_Icon.png|20px]] <br> [[Stats|Armor]] [[File:Armor_Icon.png|20px]] / [[Stats|Hero Damage]] [[File:Hero_Damage_Icon.png|20px]] / [[Stats|Ability Power]] [[File:Ability_Power_Icon.png|20px]]
  
(This map drops Soul of Night which can also be used to purchase Terraria Weaponry.
+
</gallery>
  
*The Demon’s Lair Incursion: Abyss Lord Molten Tome
 
  
 
[[Category:Dungeon Defenders 2]]
 
[[Category:Dungeon Defenders 2]]

Latest revision as of 07:56, 31 January 2024

Relics

Relics are a type of equipment for your defenses to increase their stats.
Relics have a primary and secondary stats that are listed respectively below.

Weapons

Weapons are hero-specific gear to increase stats.
Weapons have a primary and secondary stats that are listed respectively below.

Shields

Shields are hero-specific gear to increase stats.
Shields have a primary and secondary stats that are listed respectively below.

Armor

Armor is used to boost hero stats. There is 4 pieces of armor (Helmet, Chest, Gloves, and Boots).
Armor have a primary and secondary stats that are listed respectively below.

Rings

Rings are equipped in the ring slot and provide addition hero stats with an exclusive mod.
Rings have a primary and secondary stats that are listed respectively below.