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Lightning Bug

203 bytes added, 22:51, 13 November 2023
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{{Enemy Infobox
|image tier1_image = <tabber>Tier 1=[[File:Lightning_Bug_Lightning Bug -_Tier_1Tier 1.png|300px]]|-|Tier 2tier2_image =[[File:Lightning_Bug_Lightning Bug -_Tier_2Tier 2.png|300px]]|-|Tier 3tier3_image =[[File:Lightning_Bug_Lightning Bug -_Tier_3Tier 3.png|300px]]|-|</tabber>|damage_type enemy_types =??Ranged, Air|damage lane_type = ??Air|health appearances = ??All game modes|schedule icon schedule_icon = [[File:Lightning_Bug_IconLightning Bug Icon.png|60px]] 
}}
== Description ==
The Lightning Bug is a ranged flying [[Enemies|enemy]] type that shoots lightning balls similar to the ones that heroes have from the [[Shards|Beacon of the Storm shard]]. Their lightning ball works very similar to the shard to the point that is will bounce a feww few times between [[Defense|defenses]] or [[Maps#ObjectivesCores and sub-cores|Corescores]]. They fly slow slowly and have a weakness to Earth damage making them take double damage from those sources.
== Strategy ==
Placing Anti-Air types of [[Defense|defenses]] or any [[Defense|defense]] that has a blue targeting line that shows in the air can target and damage these enemies. Examples of [[Defense|defenses]] that can hit them are [[Monk#Defenses|Monk's Skyguard Tower]] being an Anti-Air defense or things like [[Squire#DefensesCannonball_Tower|Squire's Cannons]] or [[Huntress#DefensesPoison_Dart_Tower|Huntress' Poison Dart Towers]] having a line that extends into the air. Some [[Defense|defenses]] like the [[Monk#Defenses|Monk's Flame Aura]] can also hit them since they have a Sphere Area of Effect. == Schedule Icon ==[[File:Lightning Bugs.png]]
Alternatively, as the [[Dryad]]'s [[World Tree|World Tree]] doesn't take damage from Lightning Bugs, it can be used to indefinitely attract and stall Lightning Bugs to prevent them from attacking the [[Cores and sub-cores|cores]] for only 20 [[Defense Units|DU]].
[[Category:Enemies]]
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