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Mana

341 bytes added, 21:17, 14 November 2023
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[[File:Ability Mana.png|thumb|162x162px]]
== Overview==
In Dungeon Defenders II, each hero has two separate mana pools; Blue, and Green. Blue mana is used to activate [[:Category:Heroes|Hero]] [[:Category:Ability|Abilities]] and Green mana is used to [[:Category:Defense#Build|Build]], [[:Category:Defense#Repairing|Repair]] and [[:Category:Defense#Upgrading|Upgrade]] defenses.
This system is based off of ==Overview==:In Dungeon DefendersII, where there was only one type of each [[Heroes|hero]] has two separate manapools typically Blue, and that Green. Though some [[heroes]] have a special pool in place of Blue Mana. <br>:Blue mana would be is used to both activate abilities [[Heroes|Hero]] [[Abilities]] and Green mana is used to Build, Repair and build towersUpgrade [[defenses]].
== Blue Mana ==[[File:Mana (Blue).jpg|thumb|145x145px]]Blue mana (also known as "Ability Mana") This system is used to activate hero abilities. It regenerates passively during the based off of [[:Category:Maps#Combat Phase|Combat PhaseDungeon Defenders 1]], albeit slowly. It also completely regenerates at the start where there was only one type of each new combat phase. Since mana doesn't disappear between rounds, you can drop all of your mana and have effectively twice the blue that mana would be used to spend in a round. The values for blue mana's regeneration rate are currently unstudied. Blue mana does not increase per level both activate abilities and is set to 250build towers.
[[File:Defense Mana.png|right|120x120px]]=== Green Mana ===[[File:Defense Mana (Green)Example2.jpgpng|thumb|155x155px250x50px]]* Green Mana (also known as "Defense Mana" or "Building Mana") is a resource used to build and obtained from slaying [[:Category:Defense#BuildEnemies|enemies]], and completing waves.* Each [[Maps|Buildmap]]/has a set amount of green mana given at the start of the match and when given after waves.* When Players exceed above 2,000 Green Mana a smaller bar will appear above the big one. Each bar is 2,000. [[:CategoryFile:Defense#RepairingMana Example.png|Repair200x50px]]/* The most green mana a player can hold at once is 10,000.* [[:Category:DefenseShards#UpgradingHyper_Shards|UpgradeGenie King's Blessing]] defensesis the only way to generate Green Mana outside of mob slaying and wave completions. It is obtained exclusively from defeated  [[File:Category:EnemiesAbility Mana1.png|right|Enemies120x120px]] and ===Blue Mana===[[File:Blue Mana NodesExample.png|250x50px]]. Unlike * Blue Mana(also known as "Ability Mana" or "Ability Resource") is used to activate hero abilities. It regenerates passively during the combat phase, Green albeit slowly. * Blue Mana does not regenerate and does not refill completely regenerates at the start of a each new combat phase. It does however increase its maximum capacity as * For some [[Heroes|heroes]] it works a hero bit differently. For example [[Series_EV2|Series EV2's]] Blue Mana is replaced with Heat.* Blue Mana can only be increased by [[Ascension|ascension]] and [[ExperienceShards|Levels Upshards]]. ==Gallery=={| class="wikitable"|-| <gallery>File:Zack-smith-mana.png|<sub> Art from Zack Smith </sub>   </gallery>|}[[Category:Dungeon Defenders 2]] [[Category:Defenses]] [[Category:Heroes]] [[Category:StatsMechanics]]
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