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Mana

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[[File:Ability Mana.png|thumb|162x162px]]
== Overview==
In Dungeon Defenders II, each hero has two separate mana pools genuinely; Blue, and Green. Blue mana is used to activate [[:Category:Heroes|Hero]] [[:Category:Ability|Abilities]] and Green mana is used to [[:Category:Defense#Build|Build]], [[:Category:Defense#Repairing|Repair]] and [[:Category:Defense#Upgrading|Upgrade]] defenses.
This system is based off of ==Overview==:In Dungeon DefendersII, where there was only one type of each [[Heroes|hero]] has two separate manapools typically Blue, and that Green. Though some [[heroes]] have a special pool in place of Blue Mana. <br>:Blue mana would be is used to both activate abilities [[Heroes|Hero]] [[Abilities]] and Green mana is used to Build, Repair and build towersUpgrade [[defenses]].
== Blue Mana ==[[File:Mana (Blue).jpg|thumb|145x145px]]Blue mana (also known as "Ability Mana") This system is used to activate hero abilities. It regenerates passively during the based off of [[:Category:Maps#Combat Phase|Combat PhaseDungeon Defenders 1]], albeit slowly. It also completely regenerates at the start where there was only one type of each new combat phase. Since mana doesn't disappear between rounds, you can drop all of your mana and have effectively twice the blue that mana would be used to spend in a round. The values for blue mana's regeneration rate are currently unstudiedboth activate abilities and build towers. Blue mana is set to 250 and can only be improved from [[:ascension]] and from [[:shards]]
For some characters it works a bit differentially name/gain eg [[File:Defense Mana.png|right|120x120px]]===Green Mana===[[File:Series EV2Defense Mana Example2.png|250x50px]] * Green Mana (also known as "Defense Mana" or "Building Mana") is replaced with heat a resource used to build and obtained from slaying [[Enemies|enemies]], and completing waves.* Each [[Maps|map]] has a set amount of green mana given at the start of the match and when maxed stops all ability usage until reaching 0 by shooting main weapongiven after waves.* When Players exceed above 2, and 000 Green Mana a smaller bar will appear above the big one. Each bar is 2,000. [[File:barbarianDefense Mana Example.png|200x50px]]* The most green mana a player can hold at once is 10,000.* [[Shards#Hyper_Shards|Genie King's Blessing]] has two ability power pools fury/wrath which are filled by attacking enemiesis the only way to generate Green Mana outside of mob slaying and wave completions.
[[File:Ability Mana1.png|right|120x120px]]=== Green Blue Mana ===[[File:Blue Mana (Green)Example.jpgpng|thumb|155x155px250x50px]]Green * Blue Mana (also known as "Building Ability Mana" or "Ability Resource") is used to activate hero abilities. It regenerates passively during the combat phase, albeit slowly. * Blue Mana completely regenerates at the start of each new combat phase. * For some [[Heroes|heroes]] it works a bit differently. For example [[:Category:Defense#BuildSeries_EV2|BuildSeries EV2's]]/Blue Mana is replaced with Heat.* Blue Mana can only be increased by [[:Category:Defense#RepairingAscension|Repairascension]]/and [[:Category:Defense#UpgradingShards|Upgradeshards]] defenses. It is obtained exclusively  ==Gallery=={| class="wikitable"|-| <gallery>File:Zack-smith-mana.png|<sub> Art from defeated Zack Smith </sub>   </gallery>|}[[Category:Dungeon Defenders 2]] [[Category:Enemies|EnemiesDefenses]] and [[Mana NodesCategory:Heroes]]. Unlike Blue Mana, Green Mana does not regenerate and does not refill at the start of a combat phase. There is no reasonable limit to the amount that can be held.[[Category:StatsMechanics]]
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