Difference between revisions of "Mana"

From Dungeon Defenders 2 Wiki
Jump to: navigation, search
m (1 revision imported)
m
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
[[File:Ability Mana.png|thumb|162x162px]]
 
[[File:Ability Mana.png|thumb|162x162px]]
 
==  Overview==
 
==  Overview==
In Dungeon Defenders II, each hero has two separate mana pools; Blue, and Green. Blue mana is used to activate [[:Category:Heroes|Hero]] [[:Category:Ability|Abilities]] and Green mana is used to [[:Category:Defense#Build|Build]], [[:Category:Defense#Repairing|Repair]] and [[:Category:Defense#Upgrading|Upgrade]] defenses.  
+
In Dungeon Defenders II, each hero has two separate mana pools genuinely; Blue, and Green. Blue mana is used to activate [[:Category:Heroes|Hero]] [[:Category:Ability|Abilities]] and Green mana is used to [[:Category:Defense#Build|Build]], [[:Category:Defense#Repairing|Repair]] and [[:Category:Defense#Upgrading|Upgrade]] defenses.  
  
 
This system is based off of Dungeon Defenders, where there was only one type of mana, and that mana would be used to both activate abilities and build towers.   
 
This system is based off of Dungeon Defenders, where there was only one type of mana, and that mana would be used to both activate abilities and build towers.   
Line 7: Line 7:
 
== Blue Mana ==
 
== Blue Mana ==
 
[[File:Mana (Blue).jpg|thumb|145x145px]]
 
[[File:Mana (Blue).jpg|thumb|145x145px]]
Blue mana (also known as "Ability Mana") is used to activate hero abilities. It regenerates passively during the [[:Category:Maps#Combat Phase|Combat Phase]], albeit slowly. It also completely regenerates at the start of each new combat phase. Since mana doesn't disappear between rounds, you can drop all of your mana and have effectively twice the blue mana to spend in a round. The values for blue mana's regeneration rate are currently unstudied. Blue mana does not increase per level and is set to 250.
+
Blue mana (also known as "Ability Mana") is used to activate hero abilities. It regenerates passively during the [[:Category:Maps#Combat Phase|Combat Phase]], albeit slowly. It also completely regenerates at the start of each new combat phase. mana doesn't disappear between rounds. The values for blue mana's regeneration rate are currently unstudied. Blue mana is set to 250 and can only be improved from [[:ascension]] and from [[:shards]]
 +
 
 +
For some characters it works a bit differentially name/gain eg [[:Series EV2]] is replaced with heat when maxed stops all ability usage until reaching 0 by shooting main weapon, and the [[:barbarian]] has two ability power pools fury/wrath which are filled by attacking enemies.
  
 
== Green Mana ==
 
== Green Mana ==
 
[[File:Mana (Green).jpg|thumb|155x155px]]
 
[[File:Mana (Green).jpg|thumb|155x155px]]
Green Mana (also known as "Building Mana") is used to [[:Category:Defense#Build|Build]]/[[:Category:Defense#Repairing|Repair]]/[[:Category:Defense#Upgrading|Upgrade]] defenses. It is obtained exclusively from defeated [[:Category:Enemies|Enemies]] and [[Mana Nodes]]. Unlike Blue Mana, Green Mana does not regenerate and does not refill at the start of a combat phase. It does however increase its maximum capacity as a hero [[Experience|Levels Up]].
+
Green Mana (also known as "Building Mana") is used to [[:Category:Defense#Build|Build]]/[[:Category:Defense#Repairing|Repair]]/[[:Category:Defense#Upgrading|Upgrade]] defenses. It is obtained exclusively from defeated [[:Category:Enemies|Enemies]] and [[Mana Nodes]]. Unlike Blue Mana, Green Mana does not regenerate and does not refill at the start of a combat phase. There is no reasonable limit to the amount that can be held.
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 08:42, 23 September 2018

Ability Mana.png

Overview

In Dungeon Defenders II, each hero has two separate mana pools genuinely; Blue, and Green. Blue mana is used to activate Hero Abilities and Green mana is used to Build, Repair and Upgrade defenses.

This system is based off of Dungeon Defenders, where there was only one type of mana, and that mana would be used to both activate abilities and build towers.

Blue Mana

Blue mana (also known as "Ability Mana") is used to activate hero abilities. It regenerates passively during the Combat Phase, albeit slowly. It also completely regenerates at the start of each new combat phase. mana doesn't disappear between rounds. The values for blue mana's regeneration rate are currently unstudied. Blue mana is set to 250 and can only be improved from ascension and from shards

For some characters it works a bit differentially name/gain eg Series EV2 is replaced with heat when maxed stops all ability usage until reaching 0 by shooting main weapon, and the barbarian has two ability power pools fury/wrath which are filled by attacking enemies.

Green Mana

Green Mana (also known as "Building Mana") is used to Build/Repair/Upgrade defenses. It is obtained exclusively from defeated Enemies and Mana Nodes. Unlike Blue Mana, Green Mana does not regenerate and does not refill at the start of a combat phase. There is no reasonable limit to the amount that can be held.