Difference between revisions of "Mechanics"

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==Heroes==
 
==Heroes==
A [[Heroes|Hero]] is one of the Defenders of Eternia who is controlled by the Player. There are 10 playable Heroes. Players can have multiple versions of the same Hero. To create a new Hero, press ESC.
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A [[Heroes|Hero]] is one of the Defenders of Eternia who is controlled by the Player. There are 13 playable Heroes. Players can have multiple versions of the same Hero. Players can create a new hero by pressing "ESC" and then selecting "Create Hero", or by opening their inventory with "I" and then selecting "Create Hero".
  
 
===Hero Deck===
 
===Hero Deck===
The [[Hero Deck]] is a system introduced in Dungeon Defenders 2. The Hero deck soft-limits the number of Heroes a Player may bring into a combat phase to 4 and these can be hot swapped between using the function keys. In the Build Phase defenders can access all of their Heroes.
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The [[Hero Deck]] is a system introduced in Dungeon Defenders 2. The Hero deck soft-limits the number of Heroes a Player may bring into a combat phase to 4 and these can be hot swapped between using the function keys. In the Build Phase defenders can access all of their Heroes. The Combat Phase has a small timer on Hero Swapping.
  
All heroes in your active deck during the combat phase receive the experience for that wave, 35% bonuses for level 50 heroes in your deck will help levelling up.
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All heroes in your active deck during the combat phase receive the experience for that wave.
  
==Taverns==
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==HUBs==
The Tavern in Dungeon Defenders 2 serves as a Hub. There are 2 Different Taverns, the [[Tavern|Social Tavern]] and the [[Tavern|Game Lobby Tavern]]. The Social Tavern is where a Player appears when they enter the game. The Player cannot control which instance of the Social Tavern they enter in to. From the Social Tavern a Player may speak to the War Recruiter to enter into a number of different game queues based on level and difficulty. Once a player selects a queue and clicks on the "Find Group" or "Private Game" lobby they are transferred to the Game Lobby Tavern (Unless they queue into a "Find Group" with a game already in progress).
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There are currently 2 Different Hubs in the game, the [[Tavern|Private Tavern]] and the [[Tavern|Heroes Market Place]] also known as Town. A Player may interact with the [[Tavern|War Table]] in a Tavern or Town to gain access to the menu to start a [[Maps|Map]]. <br />
 
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The Hubs also have various [[NPCs]] from which you can buy items, transfer M.O.D.S., get costumes and much more.
The Tavern has a number of NPCs that the player may interact with, including [[Tavern|Shops]], [[Tavern|Lily's Upgrade Shop]], and a daily quest giver as well as a [[Tavern|Defender's Forge]] and [[Tavern|Hero Manager]]. The only difference in interactables in the 2 taverns is the [[Tavern|War Recruiter]] and the [[Tavern|War Table]].
 
 
 
A Player may interact with the [[Tavern|War Table]] in a [[Tavern|Game Lobby Tavern]] to gain access to the menu to start a [[Maps]].
 
  
 
==Maps==
 
==Maps==
[[Maps]] are where the majority of game play happens in Dungeon Defenders 2. Each map is an instanced area in which a player defends specific [[Main Objectives]] and [[Sub Objectives]] from waves of [[Enemies]]. There are currently 23 maps in Dungeon Defenders 2. Maps are started from the [[Tavern|War Table]] in [[Tavern|Game Lobby Tavern]].
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[[Maps]] are where the majority of game play happens in Dungeon Defenders 2. Each map is an area in which players defend specific [[Main Objectives]] and [[Sub Objectives]] from waves of [[Enemies]]. There are currently 27 maps in Dungeon Defenders 2. Maps are started from the [[Tavern|War Table]] in a [[Tavern|Hub]].
 
 
==Defender's Forge==
 
The [[Tavern|Defender's Forge]] is an old relic from the Alpha-Version of Dungeon Defenders 2. It was former used to access your inventory.
 
 
 
==Hero Manager==
 
The [[Tavern|Hero Manager]] is an interactable station that is only in the Taverns that lets the Player choose which [[Heroes]] will be in their [[Hero Deck]], create [[Heroes]], and delete [[Heroes]].
 
  
 
==Accomplishments==
 
==Accomplishments==

Latest revision as of 18:27, 15 December 2018

Overview

The mechanics of Dungeon Defenders 2 are designed around the genre of an Action Tower Defense, similar to it's previous entries: Dungeon Defenders and Dungeon Defenders Eternity. The Player controls a Hero who uses Abilities and Defenses to protect Main Objectives and Sub Objectives from hordes of Enemies summoned by the Old Ones.

Heroes

A Hero is one of the Defenders of Eternia who is controlled by the Player. There are 13 playable Heroes. Players can have multiple versions of the same Hero. Players can create a new hero by pressing "ESC" and then selecting "Create Hero", or by opening their inventory with "I" and then selecting "Create Hero".

Hero Deck

The Hero Deck is a system introduced in Dungeon Defenders 2. The Hero deck soft-limits the number of Heroes a Player may bring into a combat phase to 4 and these can be hot swapped between using the function keys. In the Build Phase defenders can access all of their Heroes. The Combat Phase has a small timer on Hero Swapping.

All heroes in your active deck during the combat phase receive the experience for that wave.

HUBs

There are currently 2 Different Hubs in the game, the Private Tavern and the Heroes Market Place also known as Town. A Player may interact with the War Table in a Tavern or Town to gain access to the menu to start a Map.
The Hubs also have various NPCs from which you can buy items, transfer M.O.D.S., get costumes and much more.

Maps

Maps are where the majority of game play happens in Dungeon Defenders 2. Each map is an area in which players defend specific Main Objectives and Sub Objectives from waves of Enemies. There are currently 27 maps in Dungeon Defenders 2. Maps are started from the War Table in a Hub.

Accomplishments

There are several types of accomplishments you can earn during the course of a match. For example, Feats are something earned for a particular wave of a match. Titles are something unlocked from a match that remain permanently.