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2,140 bytes added, 01:18, 22 December 2018
Chips
===Armor Chips===Armor Chips are M.O.D.S for the 4 Gear Slots(Helmet, Chest, Gloves, and Boots). Their effects are additive between each Slot.
{| class="wikitable"
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! Name !! Effect !! Campaign M.O.D.S. Location !! Chaos 1 !! Chaos 2 !! Chaos 3 !! Chaos 4 !! Chaos 5 !! Chaos 6 !! Chaos 7 !! Chaos 8
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| piercer chip ABILITY BUFF CHIP || hero projectiles pierce shields and do X% of their damage +x Ability Power while buffed. || Example N/A || Example C1 || Example C2 || Example C3 || Example C4 || Example C5 || Example C6 || Example 5,040-7,070 || example |C8
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| tripal chip ABILITY CHIP || +X damage to triple projectile weapons x Ability Power || Example N/A || Example C1 || Example C2 || Example C3 || Example C4 || Example C5 || Example C6 || Example 2,520-3,535 || example |C8
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| tenacity chipDAMAGE BUFF CHIP || +X% duration of negative status effects x Hero Damage while buffed. || Example N/A || Example C1 || Example C2 || Example C3 || Example C4 || Example C5 || Example C6 || Example 5,040-7,070 || example |C8
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| exploit weakness chip EXPLOIT WEAKNESS CHIP || +Xx% damage Damage to weak points Weak Points. || Example N/A || Example C1 || Example C2 || Example C3 || Example C4 || Example C5 || Example C6 || Example |40.5-70% | example |C8
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| example HEALTHY AP CHIP || Example +x Ability Power when at 90%+ Health. || Example N/A || Example C1 || Example C2 || Example C3 || Example C4 || Example C5 || Example C6 || Example 5,040-7,070 || example |C8
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| example HEALTHY POWER CHIP || Example +x Hero Damage when at 90%+ Health. || Example N/A || Example C1 || Example C2 || Example C3 || Example C4 || Example C5 || Example C6 || Example 5,040-7,070 || example C8|-| HEAVY CHIP || +x Damage with Heavy Weapons. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 3,960-5,555 || C8|-| LIFEBURN ARMOR CHIP || +x% Hero Armor when under 20% Health. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 2,160-3,030 || C8|-| LIGHT CHIP || +x Damage with Light Weapons. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 3,960-5,555 || C8|-| MANABURN AP CHIP || Gain up to x Ability Power based on the amount of missing Ability Resource. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 5,040-7,070 || C8|-| MANABURN DAMAGE CHIP || Gain up to x Hero Damage based on the amount of missing Ability Resource. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 5,040-7,070 || C8|-| MEDIUM CHIP || +x Damage with Medium Weapons. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 3,960-5,555 || C8|-| NORMAL AP CHIP || +x Ability Power each time you do not Critical Hit. Resets on Crit. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 720-1.400 || C8|-| NORMAL DAMAGE CHIP || +x Hero Damage each time you do not Critical Hit. Resets on Crit. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 720-1.400 || C8|-| POWER CHIP || +x Hero Damage || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 2,520-3,535 || C8|-| QUINTUPLE CHIP || +x damage to Quintuple Projectile Weapons || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 3,960-5,555 || C8|-| ROBUST CHIP || +x Hero Health. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 2,520-2,535 || C8|-| SINGLE CHIP || +x damage to Single Projectile Weapons. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 3,960-5,555 || C8|-| STEEL SKIN CHIP || +x Armor when Attacking. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 2,160-3,030 || C8|-| SWAP AP CHIP || +x Ability Power for y seconds after swaping in. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 5,040-7,070 || C8|-| SWAP DAMAGE CHIP || +x Hero damage for y seconds after swaping in. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 5,040-7,070 || C8|-| TENACITY CHIP || -x% duration of negative status effects. || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 11.93-23.44% || C8|-| TRIPLE CHIP || +x damage to Triple Projectile Weapons || N/A || C1 || C2 || C3 || C4 || C5 || C6 || 3,960-5,555 || C8
|}
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